My book series, the Chronicles of the Great Migration are about giant walking cities in a dystopian future. When I first started writing about this idea, I thought I was the most original person in the world. Arrogant as hell right? It’s okay, go on and laugh at me. I completely understand. I laugh at myself all the time now.
You know what made it really funny? I started writing this series in 2011, thinking, wow, no one has ever thought of an idea quite like this before. I was completely oblivious to the award-winning and very wonderful books by Philip Reeve who wrote the series ‘The Mortal Engines’, which is coming out in film form this year. When I discovered this two years ago, it made my heart ache a little and it certainly humbled me. But I loved my characters so much that I decided to resume writing.
Then, I had to laugh some more when earlier this year, this article came out. Imagine a World of Walking Cities and references a man who came up with the idea in 1964, twenty years before I was even born.
But here’s the thing. It actually doesn’t matter. Now I want to note here, that as a University Professor, plagiarism is wrong and immoral, and you should never ever steal the work of another human being. But, when it comes to grand ideas, overarching themes and concepts, there is, and has always been a lot of borrowing going on. Even Ursula K LeGuin (who is arguably one of the greatest writers of the 20th century) grappled with this in her article Art, Information, Theft, and Confusion
A great example of this is the sci-fi novel Dune vs Star Wars. Now Dune was published in 1965 and George Lucas did admit that the text heavily influenced him. In fact, here’s a short YouTube video, on just how much Star Wars pulled from Dune (Hint: It’s a lot… like a lot.)
But, are Dune and Star Wars the same thing? Certainly not. Yes, a lot of borrowing went on, but the Universes of each story are very different and explored different questions. (Star Wars Fans don’t hate me but I think Dune is the superior of the two).
Similarly is there anything super unique about a boy going through a Wizarding school? No of course not, that theme has been done to death, but JK Rowling made it her own and built a unique and interesting world and the characters that go with it.
So, does your story share common elements with another? So what if it does. Here is a short list of the things that actually matter in crafting a good story.
- You have taken a concept and played with it in a unique way
What makes a story a part of a fantasy genre? Things like magic, warriors, rogues, special objects or locations? Fantasy might be the genre with the most overlap because some of it’s core characteristics require that overlap. But what makes a series like the King Killer Chronicles or Mistborn standout? Both these use magic systems, but both have taken the concept of magic and added some interesting and unique elements to it. In return, the goals and experiences of the characters are necessarily also unique.
For example, Allomancy (one of the three systems of magic from Mistborn) has the magic wielders consuming and then using certain metals for their powers. Some people can burn certain metals, and others cannot, while some people can burn all the metals. This unique form of magic will necessitate a specific kind of problem-solving and character conflicts. For example, two Mistborn (people who can burn all the metals) fight with the knowledge that each opponent probably has a limited supply of each metal. This creates certain plot points and influences thinking in each character.
Science Fiction might be the genre that has the most arena of play and thus allow for all kinds of variation. Do you have aliens? AI? Superhumans? Genetic Engineering? Alternative history? It’s a very broad genre and there are endless things to explore.
So for example in my series, yes there are giant migrating cities (they are really more moving mountains because of their size) but you also have telepathy, artificial intelligence, life-extension, superstorms and a variety of undead creatures called ‘Recycled’. All of these various elements work together to create a unique world.
By themselves, none of those elements are unique and can be found in a hundred different science fiction novels.
Make your world unique and colorful. Small changes to world building can create some really interesting results. Why? Because cultures and worlds are holistic. A change in a political sphere will change economics, kinship, religion, gender, class, ect. Trust me on this, I’m an anthropologist and we see it all the time. A small change in your world building can create some pretty significant results.
2. Are your characters unique or can they have a unique experience?
Certainly, if the universe you are writing in is unique then unique character experiences are too difficult to manage. But what if you write something like romance or thrillers that are limited to the current reality in which we reside?
Your characters are your strength regardless of the genre. Ultimately, what people are reading your book for is the characters. If they don’t give a shit about your characters, then they aren’t going to keep reading. Empathy with characters is really important. Check out this YouTube Video on this topic for more.
But beyond empathy what makes your characters unique? Or perhaps their particular interactions are unique. What makes your characters one of a kind and unforgettable? Are they funny? Do they have an interesting internal struggle? Do they have a really interesting talent or fatal flaw? Maybe they have all of these things? A unique and/or interesting character will change the story for the better.
Think of it this way. If you put a character in a situation where someone tries to run them off a road in an act of road rage, not all characters (or people) are going to behave equally right? How they interact with a stressful situation can tell a lot about whether your character is interesting or not. And, life is pretty stressful, even without an evil robot from the 29th century coming to kill you.
3. What’s the change agent?
It’s not true that all characters change. In fact, having a character stay the same while the rest of the world changes around them, can also be a fascinating story element. One thing that makes a story unique is whatever is causing the change.
It could be as simple as that new woman in the characters life, or perhaps someone stole their wallet and the next they know, they end up in a parallel universe where humans are extinct and ruled by a telepath race of snails… sorry I go on tangents a lot in real life too haha.
The point is though, what is causing things to change? Stephen King in his book ‘On Writing’ talks about how most of the time, he likes to put a character in a particular situation and see if they can work their way out of it. So, in what ways would your character solve their issue? Or could they even? Maybe the whole point of your story is that they can’t solve anything and they are a bumbling idiot and it’s sheer luck that gets them through. Terry Pratchett and Douglas Adams played with this a lot. The results are pretty comedic.
4. At the end of the day, it’s about telling a compelling story, even if many of your elements have been done to death.
So, to summarize it doesn’t matter if elements of your story have been done to death. I mean… time travel right? How many books and movies have explored that? But think of the ones you enjoy, what made you love them?
It is all about owning your story, about taking those old ideas and putting a fresh spin on them, that’s how you tell a great story. Consider some of these elements if you ever feel stuck or if your beta readers tell you they were bored.
Never forget, it’s okay to give up on a story if it’s not working. Sometimes putting something aside will make room for something even better. Life is too short to bang your head against the wall. If you aren’t excited about your story, the reader probably won’t be either.