Recently I sat down with the very wonderful Joanna Penn on her podcast, The Creative Penn. Her podcast has more than 500 episodes on just about everything you can think of when it comes to writing and she’s also a very well published author. Definitely check out her podcast and her books.
Good morning everyone,
Today, Kyra Wellstrom and I go live to read a sample chapter from our worldbuilding book and answer worldbuilding questions on YouTube at 11am MST. You can find the stream at https://youtu.be/QS3Yse-rv3g
The discussion will be recorded so if you miss it don’t fret! You will be able to find it at the same link. But if you can come live, we’d love to field your questions about worldbuilding and anthropology.
See you soon!
I am so incredibly happy to announce that as of this morning, our new book, Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers is now available for purchase on Amazon. Next week the first paperback copies will also come available.
This book is a product of a solid year of work with my amazing co-author Kyra Wellstrom. While my specialty is cultural anthropology, hers is biological anthropology giving the book a well rounded approach from both directions of the field. In many ways this book is an introduction to anthropology that you might take in a college course, but with a twist, it contains tips and ideas for building fictional world and lots of references to other pieces of fiction. We created this book to be a tool kit for creatives so that they can seriously consider real world cultural systems as they construct the world of their imagination.
In many ways this book was inspired by my several posts on Worldbuilding. This book is a much more expansive treatise on elements of real world and cultures. I hope those of you out there looking for a deep dive into cultures to improve your own work find this volume useful. Best of luck on all your projects!
Last weekend I was on a panel with three other awesome authors discussing some of the core points on Worldbuilding in fiction. With permission I recorded the panel for anyone to listen to. You can play the recording below.
You can also check out my co-written book on worldbuilding with another anthropologist. Check out Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers, and Filmmakers.
Michael Kilman is a lecturer in the Department of Anthropology at the University of Colorado at Denver. He is the author of The Chronicles of the Great Migration and coauthor of the forthcoming book (August 2020) Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers. He is also the host of the YouTube Channel Anthropology in 10 or Less you can find more resources on worldbuilding on this page at Writing and Writing Advice
Stant Litore is the author of Ansible, The Running of the Tyrannosaurs, The Zombie Bible, and Dante’s Heart. Besides science fiction and fantasy, he has written the writers’ toolkits Write Worlds Your Readers Won’t Forget and Write Characters Your Readers Won’t Forget, as well as Lives of Unstoppable Hope and Lives of Unforgetting, and has been featured in Jeff Vandermeer’s Wonderbook: An Illustrated Guide to Creating Imaginative Fiction. He has served as a developmental editor for Westmarch Publishing and holds a Ph.D. in English. He lives in Aurora, Colorado with his wife and three children and is currently at work on his next novel.
Jim Henderson is a writer of fun, varied, and technically sound science fiction adventures that also explore the human condition. A long-term Air Force veteran and cybersecurity professional with decades of experience in intelligence, communications, computers, and cyber operations, he has been a life-long aficionado of science fiction in almost every form – books, movies, TV, and games (role-playing, tabletop, and computer). When not mentally exploring the universe, he lives with his wife, stepson, and two dogs and enjoys hiking in the mountains of Colorado.
Charles McLean Redding is an artist and author local to Colorado Springs, as well as an active member of the local theater community. His Wasteland Bears have turned heads at conventions throughout the region over the last few years, and his upcoming works include Western Steampunk, Post-Apocalyptic Fantasy, and Asian Mythic Fantasy titles, as well as his ongoing Snack Pack: Raptor Comics.
One thing that can really make or break a piece of fiction (regardless of format) is the tension. It’s often is missing when something goes horribly wrong and (for me at least) it was the what was seriously wrong with the final two seasons of Game of Thrones. So, I thought I would throw together a few important things to consider in writing and building tension. A warning if you are sensitive to talking about sex, this is going to be an R-rated blog.
1. Building Anticipation
Tension in storytelling is a lot like really good sex. It’s really rare to have great sex that is just the, let’s stick it in variety. Instead, like fiction, there is teasing and touch and playing with the body (reader). You reveal just a little bit at a time, building anticipation and pleasure until your partner (reader) absolutely needs to go all in. You take your time, but you move with a kind flow and rhythm, you let things rise and then pull back, rise and then pull back and then there is a point in your story where it is, indeed time for full steam ahead and you go for it.
If you think about it, that’s what a master of storytelling does. They give you glimpses and foreshadowing of what’s to come. The set the frame of your mind and they control the narrative. This is particularly important in genres like horror. An example of really effective tension building is the film Paranormal activity.
Sorry… but it’s been quite long enough for spoilers! If you haven’t seen the film you can always leave now and come back later…
The great thing about this film is how each night is an event that ramps up the tension a little. Virtually no scene is wasted and there is a great interplay between what the characters experiencing each night, and then reliving it through the following day. Each day the tension builds just a little, until the shit hits the fan in the last fifteen minutes of the film.
The story itself offers almost nothing unique. It’s found footage, it’s dealing with a lineage demon, and of course ultimately there is a possession. But the writer and filmmakers give you just enough in each scene to slowly and gradually ramp up the tension and the creep factor. You aren’t bludgeoned over the head with something outrageous the moment it begins. Instead in the first few minutes of the film, you wonder to yourself where this could possibly get creepy. Half-way through the film, you can feel your heart rate increase every time you get some of the bedtime footage and ultimately the payoff is great. But without the tension, this film would have been slow and boring.
2. Framing and Foreshadowing
But what about films or books that have a lot of downtime, that take a bit of world building to get to that good tension building?
Jurassic Park is an excellent example.
The scene itself foreshadows what’s coming. The first thing you see after the credits is something rustling through the trees. Just like later when the T-rex makes it’s first deadly appearance. In this scene you see the creature watching the man walk on top of the kennel (shipping container, whatever you call it) as they try to move the Raptor into position. The key to this scene, the great foreshadowing it does, is that you have dozens of men with guns, you have a number of precautions taken to prevent the dinosaur from hurting anyone, and yet, still, ‘life finds a way’ and things go horribly wrong. Notice the kinds of camera angels, the key dialogue, the set design, lighting, and everything else. All of it creates this perfect tension where you just know something is about to go wrong.
After this scene it takes some time to assemble the characters and get them all in the right place for the real story to begin. Mixed in there you have the science behind the story, the introduction to the wonders and beauty of the park itself and how the characters fall in love with the idea of meeting real dinosaurs. But in the back of your mind, that opening always looms, all that foreshadowing, frames your experience. And each piece of dialogue seeks to serve a contrast between wonder and terror.
If you know you are going to have a slow build, framing something big in the beginning can be a powerful way to start the tension rolling while giving the reader something to think about. Speaking of which…
3. Sustaining the Tension (Give them something to think about)
One thing that I think many films and books struggle with is sustaining tension. One way to do that is, even in moments where this is no apparent tension in place, creating tension can be successfully done by leaving unanswered questions or creating a state if disequilibrium for the characters. Did you leave a character in real serious mortal danger at the end of a chapter? Did you drop a philosophical bomb on your audience and leave them pondering it while you diverge into another character or area of the book?
This happens a lot in books like The Light Bringer Series by Brent weeks. In moments where there won’t be tension and he has to get a character from point A to B, he often leaves off the previous chapter with some large revelation, some grand conflict, or some serious question that the character must address. This makes your reader turn that page, even if the current chapter isn’t as intense. Why? Because you’ve instilled a kind of artificial anxiety in your reader and that makes them want to know just what the hell happens.
This is actually why, despite some readers hating cliffhangers… I still use them all the time. All of my favorite books and series utilize these tools and it’s one of the reasons I love them. A good story keeps you on edge, keeps you anticipating all the time… but…
4. Never give them everything they want.
Okay, maybe not never, but if you always keep things predicable and similar, if the character always get’s out of danger, or their assumptions are confirmed, your boring the hell out of your reader and probably out of yourself writing it.
Cliffhangers don’t have to resolve in ways we might expect. You might leave your character surrounded by what they think is an enemy, but maybe they are allies in disguise? Maybe they are an enemy but they can’t recognize the main character? The point is, if you always use cliffhangers in the same way, if you foreshadow too much and make things obvious, it will kill the tension.
Tension is about keeping the reader on their toes, about giving them another reason to turn the page. But, if you use too much tension you also risk overwhelming your reader. Find the flow or rhythm, let your pages breath a little, not everything has to be constantly tense.
What are your favorite ways of building tension? What books do you think do it best? Comment and let me know.
Myths are fascinating and interesting arenas within cultures. Every culture has some kind of myth story (but not all cultures have creation myths i.e. the Piraha) that helps us to understand what in the world we are supposed to be doing as human beings.
But here’s the thing. There are a lot of video games and fiction out there that just throw in cute myth story for no apparent reason. The myth is fascinating but doesn’t have any weight in the character’s lives. The culture gives it a nod here and there and it holds no real consequences in the society. This is a major problem. This is where many fictional worlds go wrong. So here is a list of things about myths that you should consider in order to create better cultures and better worlds.
Note: You may want to check out Worldbuilding parts 1-3 over here
1. Myths aren’t just about religion. They aren’t all false. They are repositories of knowledge a culture uses to interpret reality.
Every country has a myth about it’s creation. In the United States we tell a story of the Founding Fathers, a group of men who fought for liberty against the tyranny of the King of England and ultimately won out. Upon the granting of our independence, a sacred document was penned to replace the faulty Articles of Confederation that tenuously held the colonies together. This document is called the Constitution.
Every American grows up hearing this. We interpret these stories and this document over and over when new ideas, technologies, court battles, as they come into our culture. That document and it’s amendments structure the values of our society and so, there are endless debates and interpretations of what those men wrote. This is a very active and powerful myth structure.
When you create your myth structure, be it religious or secular in nature, what impact does it have in society? How do people debate the meaning of those myths? Are their other myth structures at odds with the dominant one? For example, how do the Christian myth structures support or conflict with that of the Founding Fathers and the formation of our country? We see constant debates on laws and rights based on these two competing (and sometimes overlapping) myths. This is an arena in fiction that is rife with making authentic and interesting conversations that your characters and cultures have.
2. Myths structure our idea of purity
Mythology also tells us what good and bad things are in society. Not all myths are concerned with simple binaries (regardless of what structuralists might think). But many of them identify what things are good and bad to have in a culture or give prescriptions for the kind of mind, body, or spirit to cultivate.
Returning to the American example, the political myth of our country includes a number of concepts about what kinds of governments are good and bad. Who should have the right to vote (which has changed over time) and with the Bill of Rights, attempts to map out the rights of citizens that are required to keep maintain a working political system.
Myths may or may not include the following
- What things are we supposed to eat/avoid
- What are good/bad/ideal sexual relationships or practices
- Marriage patterns
- Clean and dirty parts of the body and when or why you should wash
- Important dates
- Important people
- How we mark or think about time
- What kinds of intelligences are there (does nature have a will of it’s own? Is there an all-knowing being in the sky? Does a fox have human intelligence? ect.)
- How many genders are there? Which one is in charge or are they equal? Are there more than two genders (recall part 2’s conversation about the Native American Two-Spirited system with up to five genders)
- How was the world created?
- Will it be destroyed? When? How?
- What about disease? Is there germ theory? Is, like in the middle ages in Europe, smell associated with disease?
- How about the question of suffering? Is there a being that makes suffering? Is suffering from ignorance? Is suffering a thing at all?
- Is there free will?
- How many lives do we have?
- What words are sacred/dangerous?
- Is there a certain style of dress or attire or tattoo or body modification that is considered sacred or taboo?
- What is reality? Are we living in a giant theater performance? Do we live in a simulation like in the Matrix? Is there a better place to go when we die? A worse one? How do physics/magic/will structure reality?
You don’t have to include all of the above but you should at least consider them and their ramifications. Lots of tension and conflict in fiction can, like in the real world, arise for competing myth structures or provide interesting limitations that characters have to work with.
3. Myth legitimizes the present social order and system of power
Myth often offers an explanation for why people have the life conditions they do. In Hinduism for example, the Hindu caste system, and the breakdown of wealth and poverty is addressed in numerous Hindu texts. People are born into certain conditions because of consequences of their past lives. In Christian Europe it became popular for Kings to claim that they had a Divine right to be in their throne. In China, an emperor was thought to have a “Mandate of Heaven.” These are a mix of religious and political myth structures that allow those in power to continue to consolidate their power and claim a legitimate right to their station. Similarly in the United States we have the bootstraps myth, the idea that with hard work, you too can one day be wealthy and that often, the poor are lazy and unworthy of success. This myth goes back to Benjamin Franklin. (Check out this podcast “Poverty Myths Busted” on why it’s more complicated than the bootstraps myth suggests and also as an interesting study in myth-making and consequences.)
Your fictional world should include myths that have consequences related to power. Manifest Destiny was the myth structure that justified the Europeans conquerors actions during the 15th – 19th century. It claimed that God wanted Europeans to civilize the world and spend Christianity far and wide. That had some really deep and pretty awful consequences for non-Christians and non-Europeans. Empires always spread their myths. Even the Mongol empire which had freedom of religion and a secular state, still spread it’s myth about the mighty Genghis Khan and the legitimacy of their power.
4. Myths Explain The Nature of Reality
Myths can sometimes act as a kind of proto-science, that provides explanations for the state of reality. In the absence of scientific investigation (and even with it) Myths can provide us with the story of where we came from, why we are here, and where we are going. They can explain why man has two legs, why some creatures have different kinds of tales, what are good morals and values to have and provide limitations on what can/can’t do or can/can’t know. Myths can be flexible and empirical, based on the observation of individuals and experience, but they can also be fanciful and strange or even non-nonsensical to outsiders.
In writing your fiction, remember that even in a secular state, there are many competing myths. We still have creationists in the United States who argue the world is only 6,000 years old, along side scientific evidence that the world is 4.5 billion years old. Which leads me to…
5. Myths mark In Groups vs Out Groups and for the In Group bring Unity
Myths not only structure the way that people see the world and the elements above, but they also make clear cultural distinctions about who is a part of a group and who isn’t. Sometimes this can be as simple as, hey, I subscribe to that belief so I am part of the group. Sometimes, it can something like, in my mythology this particular group of people has different color skin because they are punished by god(s) (yes that’s a real myth story and has some obvious and very dangerous consequences). Myths can tell us, who is allowed to join in the community and who is a pollutant (back to that purity stuff) and a danger to the society. Thus, in your fiction, it can be a source of conflict. Perhaps the origin story of one group states that another group was created by an evil being hell bent on taking over the world. Enter your main character who suddenly finds themselves working with a person who they thought were inherently evil their whole life because of the myth structure they were raised on. Again, myths are a lens from which people see the world and how they order society.
And one final thing…
6. Myths are not monolithic
If you write a world where you have hundreds of thousands or millions of elves and they only have one myth story… you’ve got a serious problem. If you write an alien planet that has only one religion/language/myth/culture… you’ve also got a serious problem. Look around at all the myths in your own culture. How many religions are in the world? How many flavors of each of those religions that use different myth stories to justify their existence? If your cultures only have one myth and everyone agrees on it… that’s lazy and bad writing… unless you do it on purpose. If you do this, you will have to justify why you did it. Maybe there was some event in the past that forced everyone to agree on the same thing? But that has to be one hell of a justification. There are currently 42,000 denominations of Christianity in the world and some of them are very different from the days following the death of Jesus. Over the course of time, myth and politics and religions change. If you are doing one myth as social commentary, or a purposeful reason, make sure you have a good reason for doing it, otherwise it will just come of as lazy and/or bad writing.
If you are going to spend a lot of time creating a myth for your fictional world, make sure it has consequences. Nothing shows poor writing more then an amazingly well built myth structure that doesn’t impact your characters lives or adventures. Myths have weight. They are another arena to build good tension. Use them wisely.
Oh and Also, if you like sci-fi check out my books!
Alright, so after reading my first two blog posts on world building you have some semblance of the kinds of dynamics that go on in crafting a cultural environment right?
Also, here they are if you need them.
So here’s the key question, how does your world impact your characters? This really is the biggest and most important piece of your world building and the easiest place to lose consistency. If you mess this up, your story could suck or at least have readers rolling their eyes. At the end of the day, it’s compelling characters that we care about. Also, don’t forget to listen to your characters. They have hopes and dreams too.
I touched on this a little bit last time, but this time we’re diving deep into a little social science of identity construction.
1. Nature vs Nurture
Since good old Descartes (but really all the way back to the ancient Greeks) wrote on Dualism in the 1600’s there has been a question of what influences us most, Nature or Nurture.
Most of you probably know this already but the answer is both.
Humans are not a tabula rasa (a blank slate). On a very physical level we have certain tendencies that have been fostered by natural selection. For example, human’s don’t have wings (of course if they do in your story you might need to consider various elements of winged culture) they walk on two legs (known as bipedalism) and they speak.
A terrible example of world-building done wrong because of the physical limitations is the Planet of the Apes series. Now, I enjoy those movies but what kills me is this. In order to have human speech, your mouth, throat, and tongue must have a certain shape to produce human noises. Apes do not have the physical apparatus for speech and even the shape of their face and neck would have to change significantly before they were capable of human-like speech. Still, they are fun films and I do enjoy them, but I can be heard grumbling like a disgruntled Star Wars fan after I watch them.
So that’s an example of nature, there are certain things in our neurology and physical makeup that put limitations on us as well as certain instinctual things that pop up.
There’s now also some science to suggest that your experiences and traumas may pass themselves on to the next generation. This surrounds epigenetics, and I am not going to get into this here (as I am definitely no expert in this area) and admittedly there is still a lot of unknowns about the science behind this, but if true, it certainly complicates things doesn’t it?
What about nurture? Well, there certainly isn’t something inherent or genetic in religion. If there was, we would have people who have never had any contact to Christianity spontaneously becoming Christian in remote areas (we don’t). We are enculturated (basically taught our culture) as we grow up. Our family brings us to church or perhaps we are raised Atheist or Buddhist or Pagan and learn the values and ideals of those practices (remember that purity stuff back in part 1). A huge portion of your personality comes down to nurture.
Speaking of which…
Personality is one of those that is a hard mix of both. If any of you out there reading this have more than one child, you know that they are born with a tendency towards a certain personality. Some children are more cautious, some are absolutely fearless (I’ve got both types and it’s fascinating to see the difference). Some have short tempers and are emotional while others are calm in almost any circumstance. Add environmental factors and it shapes and reshapes their personality. People always have tendencies but the wonderful thing about human beings is that we are capable of changing the way we experience the world, it’s just that a lot of us don’t because it’s a lot of work. As some of you frequent readers know, I have spent a great deal of time working on meditation and have seen changes in my own thinking and experiences, but damn is it hard!
So how does this relate to your character? Well, what elements of nature and nurture come into play? If you have a genetically engineered winged population that’s going to change the experience of your character. Are there benevolent vampires? Well, they gotta eat, right? Perhaps your humans have undergone gene editing to live on Mars but suddenly find themselves back on Earth? Robert Heinlein’s famous sci-fi book Stranger in a Strange Land posits the question of a human who is raised by Martians returning to earth and how he struggles to understand what it means to be human with some fascinating cultural results. So, just in the nature/nuture part, there’s a lot to consider.
2. Imagined Past
So, before I get into this, when I use the phrase ‘Imagined Past’ I don’t mean that something is made up. What it means is that our upbringing and cultural perspective foster history in such a way that we imagine that one event is important and another isn’t. Of course, there are objectively more and less important events in history, but how we imagine those events unfolding is based on things like culture and ideology.
The reality is, history is always messy as hell. I don’t care what event you are talking about. Nothing is ever straightforward and simple. Remember our discussion in part one of world-building on Power and Resistance? That’s why.
The Imagined past is your perspective and your wider culture’s perspective on history and events. They are an interpretation of what happened and why they happened that way.
Let’s take an example that is debated every October, Columbus Day.
If you are a fan of Columbus Day you might say that we should honor a man who changed the world and ‘discovered’ the Americas. Here is a perspective on that point of view.
If you are of indigenous heritage though or perhaps you’ve read some pretty terrible (and true things) about Columbus… you might be a bit more critical of this point. For that perspective check out this article.
But where you sit on the side of Columbus isn’t the point here. The point is, both sides IMAGINE THE PAST and take a certain perspective on what happened and if the events were good and we should honor Columbus, or they were bad and we should ax the holiday. I am, admittedly very critical of Columbus day, but it is impossible to argue that 1492 wasn’t a very important year in world history. After Europeans realized there was a huge chunk of populated territory waiting to be exploited, the world changed significantly. The event happened but how we interpret it changes in our imagination and our perspective. That is imagined past.
So why should you think about imagined past in your worldbuilding? Well, if you have a story where two sides are at war, you might consider having characters from both sides of the conflict. For example, In Avatar the Last Airbender, where four different nations rule the world (one for each of the four elements) the Fire Nation, the conquerors have a very different imagined past as the Earth Kingdom, whom the Fire Nation are trying to subjugate. The amazing thing about that world is that you have characters from all four nations (I really recommend that series if you aren’t familiar), and you get an amazing backstory and shift in perspectives of characters from different nations and even variety within each of the nations (Remember in Part 1 we talked about how every population is variable?) So consider that in your world-building, how do your characters imagine the past? How can this create conflict? Could the sharing of a perspective of the various perspectives on a historical event change the character interactions? Could it further entrench them? Perhaps part of the past was hidden and is now revealed and changes how charters see things? Think of how your favorite stories do this well.
Red alert Red alert! If you have heard this term before and don’t understand it, you might cringe at its use. I promise I don’t have some crazy agenda here so just hear me out.
It’s actually really quite simple.
Intersectionality = Identity is complex and variable
Intersectionality is really about considering the various components of identity. Identity is really complex.
I will use myself as an example to begin with. A White, Middle Class, Straight, Male, Raise Catholic (and now Buddhist), with a Graduate Degree in Anthropology and raised on the East Coast is going to have certain kinds of expectations, perspectives, and thoughts that will impact his perspective. All of those components, plus my personal experiences went into making me the person typing this blog right now.
Now, imagine an African American, Woman, Wealthy, Gay, raised Atheist, with a degree in Engineering, and Raised on the West Coast. She’s going to have very different experiences, expectations and perspectives then I do right?
Intersectionality shows us that Identity is Conditional. It is based on the various ingredients of your life and your experiences and fosters different identities.
But it’s still not even that simple! Because imagine you took another copy of me and raised me five blocks away in near identical upbringing both of us are still going to end up different, aren’t we? We may have a lot in common but maybe my clone loves Nickleback (which means we couldn’t be friends) and thus we may end up going to different concerts and meeting and encountering different people and thus changing our experiences and perspectives.
Let’s talk about freewill really briefly here too. Though, if you want a prolonged philosophical discussion on this check out my blog on Freewill. When studying a culture Anthropologists often look at something we call ‘agency’. Agency means basically, your ability to act based on the rules (formal and informal) of the society. Agents are individuals within a society that have to function based on cultural norms, laws, and expectations. So yes, we do have free will, but our culture puts rules around what that means. For more on this check out a YouTube Video on ‘Field Theory’ Also if this or anything is confusing to you, feel free to comment and I will do my best to clarify.
There is nothing wrong with difference, but if we want to understand someone else’s perspective and why they might think or act in a certain way, then intersectionality, understanding the conditional nature of identity is a good tool to consider.
What about intersectionality in your characters? Well, intersectionality can help you to avoid those annoying stereotypes and tropes, such as strong women come from tragic backgrounds. Maybe, for example, the woman in question was raised as a blacksmiths daughter and had to work with her father and deal with difficult customers on a daily basis. Or perhaps you have a character that comes from a race of elves that are savage and violent, yet the character has adopted a pacifistic religion after a personal revelation? The point is you can look at the conditions of your characters lives and upbringing. Some people make character profiles in this regard where you can plot different parts of your character identities. I don’t do this unless I run into a roadblock, but some of you may find it useful to do so. Really, there is no wrong answer for method in writing.
Oh, one more thing, your identity changes every day little by little (or a lot if your world comes crashing down) based on your experiences and daily interactions. You are never the same person from day to day. Consider this also in your characters.
4. Personal Bias and Blind Spots in knowledge
All of the above contributes to this section. Everyone has blind spots in knowledge. Everyone has bias and limitations as to what they can see and understand. If you put me in front of a motorcycle and tell me to fix it I will blink at you until my eyelashes fall off. If you tell me to understand the experience of a Muslim woman growing up in Sri Lanka, I probably can’t help you there either. There is nothing wrong with having blind spots, the problem is, when we assume that blind spots equal weakness and we make arrogant statements to cover it up (I can’t tell you how many times I myself have done this only to realize what I was doing later).
So back to me and my conditional identity. I grew up on the East Coast. On the East Coast there is often a kind of linguistic style in play where it’s actually weird and awkward not to interrupt people. We are very often active communicators cutting each other off mid-sentence and it’s not considered rude. Also, I come from a huge family. Now you might think your family with 3 kids is big, but my Dad had 14 brothers and sisters and I have 3 brothers, with some of my aunts and uncles, who were my age raised almost like siblings. So, on top of this east coast conversational style (Here’s a wonderful YouTube on that for you who really want to understand the linguistics of it) and my huge family upbringing, I can be a loud, arrogant, interrupting son of a bitch. Now living in Denver Colorado, it took me a long time to understand that people don’t always appreciate the way I communicate because this region in the Rocky Mountains has a very different conversational style. So there is a huge blind spot for me. Understanding that blind spot was really powerful and helped me to see the way I bulldoze people in conversation sometimes.
So what are your character blind spots? Is your character a Buddhist monk and barely knows anything of Christianity? Is your character a male who suddenly finds himself in a female-dominated society? Hell, look at Star Trek TNG, is your character a Klingon growing up in a human world and trying to bridge both cultures? What kinds of things wouldn’t your character easily understand because of their training or knowledge? A pacifist priest isn’t usually going to understand combat. A warlord may not understand diplomacy. Good characters have flaws and weakness and blindspots. No one likes a perfect character. They are boring. My character Mimi, in Mimi of the Nowhere, doesn’t trust easily. She struggles with sharing intimate parts of herself after a long life living on the streets. Blindspots can also be where your characters grow and change. The world you built could suddenly come crashing in and force them to change and alter their identity.
I hope this short series was helpful for some of you on your writing journey. Certainly, there are other blogs and podcasts and stuff on worldbuilding out there, but I hope sharing some of my knowledge and experience from my field of study helped you to consider some things about your writing.
I am more than happy to entertain other questions and perhaps write future editions to this series but unless someone has a specific question about worldbuilding, I’m gonna call this series complete for now. Good luck with your writing journey!
Worldbuilding is a big thing, I mean, you are building a world right? There is a lot to a world, and in this second entry on Anthropology and Worldbuilding, we are going to look at 10 core elements of a world. If you take an introductory anthropology course, one of the things you’ll encounter is a survey of what makes up a culture. Now, this won’t be a complete list of things to consider, but it will go over some of the major interconnected parts of culture you may want to think about as you craft your world.
Those categories are as follows: Language, Environment, Political Systems, Economics, Gender, Class, Race, Religion, Kinship, and Change
There are other important elements too to consider, like education, media/art, health, sanitation, fashion, etc. but in this entry, we are going to focus on the ones above (It’s gonna be long enough as it is).
In reality, you could spend years crafting a world, as Tolkien did, mapping out every little piece down to what kind of grass is present in the village your character grew up in. But unless that’s a key plot point, who cares?!?! Often times, when you are writing, knowing these things as the writer, is useful, but it may not really advance the story, so keep notes. Sketch things out when you need but don’t take the time to insert everything.
****A quick disclaimer **** here before I get into the categories. I have a saying in my college courses, you don’t have to like this stuff, but you do have to understand it. Some of the following may challenge your ideas about the world, or maybe you already know this stuff. Either way, this stuff is well studied and researched. There is data/evidence behind all of this. If you want more sources ask in the comment and I am happy to share. But I will not tolerate trolls. They belong under a bridge and out of site.
1. Language is Culture and Culture is Language
Warning, I am about to get crazy philosophical on you here, but that’s for a reason. There is no culture without language and no language without culture. If you want to go far down this rabbit hole check out this episode of radiolab called words
There is a lot of debate on just how much your language impacts your culture and the way you perceive things, but perception and language have at least some connection. I also did a YouTube episode on this and the Sapir-Whorf Hypothesis
So how does this apply to your fiction? Well, Different languages are going to have different ways of experiencing the world. If you have multiple languages you need to think about how those languages are structured in terms of Race, Class, Gender, Emotion, Religion, etc. So each language is going to participate in the world a little differently. Is it a fishing culture? You are going to have a lot of words and phrases and idioms surrounding fishing. Is it a warrior culture with a unique form of martial arts? How does that ripple in the way they communicate? Language can act as a lens of experience. The focus of the culture is going to change based on their economic structure, their family organization and so on. So the language should reflect that.
What if it’s our world, but in the future? Try tweaking a few words or phrases that might have changed as the result of new technology or experiences. You could also come up with a specific saying that many characters use for your specific universe. Think of the term muggles for example, in Harry Potter or Long Days and Pleasant Nights in the Dark Tower series. A few words and phrases can give your world a little more color.
2. Environmental Interaction and Knowledge
There is this complete bullshit notion out there that indigenous people are just dumb passive individuals who never manage their land. The reality is quite different. Every human being in history has managed and altered their environment. In fact, we know that agriculture wouldn’t have been possible without centuries of human-directed alteration to the plants and animals in their region. Buffalo herds didn’t magically grow to their massive size on the North American continent. The indigenous tribes of the great plains spent generations doing things like controlled burns and both direct and indirect land management to increase the size of the herds. If you want to get academic on this topic check out this article on something anthropologists sometimes call Traditional Ecological Knowledge
So, how does this apply to your story? Well, different cultures in your worlds will have different kinds of environmental knowledge and solutions to problems that come with that environment. If for example they live underground, and there are a luminescent species of mole with fur lit up like a Christmas tree, perhaps your characters will integrate that into their clothing so they don’t always have to carry a light around. Or perhaps, they like the Kayapo tribe of the Amazon, set up informal stations (Anthropologist Daryl Posey called these mobile grocery stores) where certain kinds of fruits, berries, and nuts grow along a several thousand mile trail so they don’t have to worry about food on long journies. If you have a jungle culture, what things in the jungle do they take advantage of? Avoid? How is their particular kind of knowledge relevant to your character? Is that character from one of these locations? Are they passing through? Consider all this as you craft a world.
3. Economic Systems
No, not all economic systems are about money and not all of it has to do with capitalism, communism, or socialism. Those are only modern western economic systems. If you want to build a strange world that operates in ways we can’t imagine, you might want to ditch your economics textbook and consider the following section.
Also, money is not inevitable and barter doesn’t lead to money. That is completely inaccurate. Check out this Crash Course episode on debt and the origins of money.
At its core, economics is about survival. If you don’t have food, you starve and die. If you starve and die there is no worldbuilding, no culture.
Economics in Anthropology terms has three main components: Production, Distribution, and Consumption. These are three major areas that anthropologists investigate in exploring another culture.
1. Production: The means of taking raw material and transforming it for human use. This can be as simple as hunting and killing an animal and then cook the meat or as complex as the production of the device you are reading this on now.
Production comes in different flavors:
Foraging: This is use what you find. You go out into the woods/desert/tundra/wherever and hunt or gather the resources you need. This allows (and sometimes requires) nomadic societies. Populations must be low or resources will run out quickly
Horticulture: This is small-scale informal planting. People start to settle down a bit in these societies or at least begin to control specific regions. Think of gardens in your backyard
Pastoralism: This is animal husbandry. You raise animals and use their products. This could be things like milk or meat. Pastoralists are either nomadic or travel across large pieces of land to make sure their animals are fed.
Agriculture: This is large-scale farming. It includes tools and technology that allow for mass production of food. The key to agriculture is that it provides the surplus required for the establishment of cities. You cannot have cities without agriculture.
Market Economies/Industrialization: (Capitalism, Socialism, and Communism are basically different philosophies in this category) Agriculture is still a part of this but this is also where you get mass production of other goods and services. Often you have things like markets or trade outposts set up to exchange of goods
These different kinds of systems may overlap. Pastoralists sometimes forage and Agriculturalists sometimes raise animals. These aren’t mutually exclusive categories. People use whatever strategy they can to adapt and survive in their environments.
2. Distribution: The handing out of the results of the production cycle. This is as simple as passing out meat around a campfire or as complex as distributing smartphones all around the world for purchase.
Distribution comes in a few flavors as well
Reciprocity: This is like buying your friend coffee at Starbucks. You know that later (hopefully) that will reciprocate and buy you coffee. This sets up systems of obligations and informal debt. In a foraging society, I may kill a deer this week and then share it with you, with the expectation that if I don’t kill one next week but you do, you will share with me. Friendship and social bonds are formed through reciprocity as well as ensuring social and physical survival.
Redistribution: Put stuff in the community pot and everyone gets someone back. Potlucks are a form of redistribution. Everyone brings a dish to share and everyone gets a variety of tasty food. Taxes are also an example of redistribution. You pay taxes to maintain roads, bridges, government, police, courts, fire crews and so on. In a Native American example in some tribes of the Pacific Northwest, they had something called a Potlatch, where wealth was marked by who could give the most away.
Market Exchange: This is things like grocery stores and the stock market. Once a society has sufficient surpluss an exchange of goods is set up.
3. Consumption: This is the consumption of the product. Again, this could be as simple as eating food or as complex as purchasing a gadget and then using it. Purchasing is a point of consumption but consumption doesn’t end until the object is gone or considered waste and disposed of.
In the study of consumption anthropologists often consider a few important things:
- Who Acquires what goods and services?
- Who creates the items for consumption
- How and why are products presented (marketing)
- How are goods consumed in ritual contexts (like holidays or special events)
- Are different products used by different groups in society and what are the limitations to this consumption?
- Who is allowed to consume together and who is not (think segregation but also how does wealth divide people?)
- How is consumption a reflection of wider social relationships?
How does this apply to your story? Well, different economic systems are going to have different impacts on your world. If you are talking about an entire planet different groups are going to behave in different economic ways. For example, indigenous people are technically part of many countries, yet some of them, in particularly remote regions for example, still live as foragers while still occasionally participating in market economies. Often you will find that some indigenous people adopt some pieces of technology/economy and disregard what they don’t think is useful.
If your world has elves that specialize in the production of a specific kind of bow, what kind of implications does that economic practice have on the rest of the world? If you have a plant-based alien species that need only the sun and water to survive, how do the deal with traveling through the vacuum of space? Remember Economics is about survival.
Okay, now that you have your economic systems down, what about Class? How are people organized based on the economic principles? Are there groups of hunters? Warriors? Religious Specialists? Merchants? What kinds of social organization/specialization exists in your world and how rigid are those assignments?
In books like Brave New World, genetic engineering allowed for certain groups to be placed at birth into a rigid class system. So, one thing you want to consider with your worldbuilding is social mobility. Basically, can someone move out of the station they were born into?
In anthropology, we examine things like the Hindu Caste System, which, traditionally at least, kept people who were born in their station, in their station. The Caste System included (in order of the most powerful in their society) Priests, Warriors, Merchants, Servants and then below them were the Untouchables who were considered so poor and unclean that they didn’t have a caste. We consider how these systems allow people to move in their culture and their lives, how this impacts language, kinship, gender and so on.
Does one particular class require a lifetime of training? Can anyone enter the priesthood? Does access to technology or weapons matter? Are there gender restrictions on certain classes?
In my particular series, The Chronicles of the Great Migration, humans live in walking cities because climate change has ravaged the earth. In the city of Manhatsten, there are five major classes of people. On top you have the Uppers, who live in the tops of the skyscrapers and have unlimited access to life extension technology and wealth. Below them, you have the Mids, who live in the middle level of the sky scrappers (floors 10-40) and have some access to life extension and some education and wealth. Then you have the lowers who live on the ground level to the 10th floor of buildings. They are the majority of the population and have minimal access to life extension (but even they live to be around 200 years of age). Below them are two groups, the homeless, who live on the street and Runners. Runners are convincted criminals who are required to go on dangerous missions outside of the city to ensure that the walking cities have the resources they need to persist.
So how does this apply to your story? Well in mine, different characters come from different class backgrounds. Thus they will have different experiences, story arcs and dilemmas they must face. For example, one of my main characters is homeless and another is a Runner. Their backstory based on their class and their upbringing significantly impacts how they react to the things that happen to them during the course of the series.
Consider how the class of your character (including job skills) impact their interaction with the world.
5. Political Systems and Governance
All cultures have to keep track of stuff and manage people. Even a small hippy commune of twenty people still have to work together and govern in some way to survive.
All Political systems do the following at least minimally:
- Decision Making (Who makes the rules?)
- Norm/rule/law creation (Not all laws are written)
- Dispute Resolution
- Norm/rule/law enforcement
- Deviance punishment
- Social integration
- Defense of the community and society
- Aggression/offense against other communities and societies
Political systems come in four major flavors (Though a closer examination shows it’s a lot more complex than four simple categories). Those are Band, Tribe, Chiefdom, and State. Here is a quick summary on this at YouTube
One last important piece on political systems is the level of political integration. The Size of the society means you need a much larger government entity controlling the infrastructure.
Consider, for example, a small band with 40 people. In this example food is mostly shared, the economic system is foraging, they build mud huts that require low maintenance and for sanitation, they simply wander off in the woods. Now contrast that with a state and more specifically a city. It is a capitalistic based economy with several million people. Their infrastructure requires public transit, roads, bridges, power, a sewer system (after food sanitation is one of the most important components to prevent disease) grocery stores, and so on. Whereas those 40 people could mostly live by consensus, the city dwellers of several million require a large scale government to ensure that all those things are running on a daily basis.
So how does this apply to your world? Well, first off, what kind of social organization does your world use? Then, how does the political structure function in the categories above? How are people punished? How is the community defended (from both internal and external threats) and so on.
Social control is what a political entity does. It can be as simple as public shaming and gossip (gossip is a form of social control that seeks to enforce norms and values and regulate individual and group behavior) or as complex as the state apparatus in the famed dystopian novel 1984. Surveillance and social control also has a lot of academic theory behind it, check out this video on one of the more famous philosophies, Panopticism
6. Gender vs Sex
Oh boy, here it comes, I can feel some of you cringing already. Even the mere mention of gender makes some people retreat in terror these days. But, take a moment and hear me out, because, in your world, you might not even be dealing with humans. But, even if you are, it might be useful to consider all this stuff for the sake of your characters.
Sex: The physical traits/characteristics of reproduction you are born with.
Gender: The cultural interpretation of the physical apparatus
Need more on this? Watch this short YouTube Video
Here’s where it get’s complicated, even on a physical, biological level there are not simply two sexes. Intersex is a biological phenomenon that has at least 36 different forms (as of this writing). Meaning that biologically it is not simply male vs female. More on this at this video
Okay, well what about gender? Well, I often tell my students that gender is kind of cultural performance. Think about it this way, every day you wake up and if you are male in American society, you shave and groom (performance) you put on masculine clothes (performance) you walk out the door and carry your physical body in a way that displays your gender (performance) and you engage in gender appropriate activities and roles throughout the day (performance). Almost everything you do with your gender identity is a big game, a serious game, but a game none the less. This applies to any gender. Think of all the performing women or trans individuals must do throughout the day and how much money we all spend on these performances.
Further, this performance has changed over time. High heels, the color pink, and other elements we would now consider feminine were once signs of masculinity.
Then, it get’s really interesting when we look outside of European/Western based culture. Native Americans have had up to 5 genders for thousands of years. (Check out this link for more. )
We also have the Guevedoces out of the Dominican Republic, who have a genetic difference and appear to be girls until age 12, when suddenly they grow a penis. They are a concentration of intersex which also have their own gender identity (More here)
So why does this all matter for your characters and your world? Well for example in Ursula K. LeGuin’s classic sci-fi novel ‘The Left Hand of Darkness’ The aliens can be either sex/gender but most of the time they are neither. More on that from a Tor article here Another example of this Anne Leckie’s new book Provenance where gender uses only one pronoun for all the characters. (An interview with Anne Leckie here).
Basically, exploring gender and sex in your world can have no bounds. You could have an alien species with 17 genders, each with different occupations and pronouns if you wanted to. It’s your world, you can imagine it how you want and if you want it to be gender binary only, that’s cool too. But just make sure your gender norms are connected to the rest of your world and consider that language and gender have a strong relationship. We don’t usually call a woman handsome and a man beautiful in our culture, consider how that ripples around the rest of society.
7. Race and Ethnicity
You still here? Oh good, time for another controversial topic, Race.
First of all, Race isn’t real. It is a social construct used to disenfranchize one group of people for the benefit of another. See this article White People Didn’t exist until 1681
We also need to make a quick distinction between Race and Ethnicity
Race: Difference marked based solely on physical appearance
Ethnicity: Sometimes marks difference based on physical appearance but also includes things like language, history, religion, social status and other elements. Basically, ethnicity is much more complex and you can also sometimes become a member of an ethnicity during your lifetime.
I have actually created several YouTube Videos on this topic already so I am going to defer you there for the anthropological knowledge behind all this stuff so I can jump right into how this relates to storytelling.
I recommend the following videos
So what about your world? Well, Race isn’t real, but it does have real consequences. People with different external appearances can often experience discrimination. What if, for example, like in the Dragon Age Video Game Series, elves encountered discrimination because they were considered an inferior race? Race and Ethnicity have real consequences and will impact your character’s experiences.
Also, if you write a world where there is no difference in ethnicity… well sorry, but that’s just lazy writing. The only way you could get away with this is if your world had just a small village of a few hundred people and that was it. But if you are talking large scale fantasy worlds, interstellar travel or even whole planets, if you don’t include ethnicity and consider the different points of views, it’s lazy and unrealistic. Difference is good, it is what makes the world so wonderful. We should celebrate our differences rather than shrink away from them. Different points of view means that we have different answers to different problems.
Also, if you want to avoid problems and a lot of grief, be wary of representing another culture inaccurately. Everyone has bias and blind spots in their knowledge. That doesn’t make you less than anyone else, we are all ignorant in some way. So, accept that, suck it up and when at all possible consult someone from the background you are writing about, or at the very least read fiction from their point of view. There are things like Afrofuturism (Black Panther being a key example) and Indigenous Science Fiction.
One important thing to consider in ethnicity and race in your worlds is that there will inevitably be power dynamics between groups. Which ethnicities have power? Which ones don’t? Why? How does that impact the characters?
8. Religion and Spiritual Traditions
I hate to be the bearer of bad news, but no, not all religions are the same. This idea that all religions are the same is some weird concept that came out of the 60s. But it’s not true. That doesn’t mean that one religion is inherently better or worse than some other, but as a friend of mine once said to me, just because something has wheels doesn’t automatically make it a car. Some things that have wheels include roller skates, bicycles, horse-drawn carriages, skateboards, shopping carts and so on. But those things are definitely not cars and serve different functions. Religions, like things with wheels, have particular functions for particular cultures. Like I wrote before, difference is good. There is nothing wrong with different kinds of religion or the lack thereof.
For more on how Anthropologists try to understand religions check out this YouTube Video, I made on the topic. Which includes a description of important things that all religions do, that you might want to consider in your world building.
Things not all religions have:
- Belief/Faith (Yes not all religions require belief or Faith)
There are many more things that not all religions share and there are something like 6000 religions out in the world. Probably when you think of religion you think of world religions, but those are only a fraction of the possibilities.
Here’s the thing about world religions, they don’t exist before we have empire and agriculture. World religions also require writing to preserve and pass on their teachings. Ever play the game telephone as a kid? Imagine trying to spread your religion without a text to another culture with another language, how badly would that game of telephone go. Translation from one language to another is already tough enough and you always lose something in the translation (and not all world religions are truly universal and applicable to every language in culture) so if you don’t have a written text at all, you won’t really be able to spread very far and keep the teachings somewhat accurate.
So how does this stuff apply to your worldbuilding?
If you are writing about war and invasion, you may consider how the different religious ideologies of the groups clash. One thing empires do is bring their ideology with them, forcing it on the locals. Those ideologies include religion but aren’t limited to them. We certainly force capitalism and money on people just as readily as we do Christianity when we colonize.
Different cultures have different spiritual systems. The goal is not always the improvement or betterment of individuals. In fact, sometimes, spiritual practice is about things like spellcasting or affliction (spiritual attack). Further, consider how your alien species with seventeen genders from earlier might create myths about their origins.
Gender/Religion/Myth are heavily tied together as Anthropologist Walter Williams talks about in this famous article on the Berdache Tradition. If you read this, note how mythology restructures the way society is organized.
A quick note, before you get all Joseph Campbell on me about myth. Not all cultures have a hero’s journey or the same myths, Yes, some do, but not all. Not every story, is a story of transformation, in fact, some stories are so good because despite everything the character stays the same. Unique worldbuilding would have different values tied up in different mythology. Relying entirely on the heroes journey limits your ability to explore different kinds of worldbuilding.
How families organize varies across cultures and thus could vary across your fictional worlds. It seems to me that most fiction I have read is obsessed with monogamy and western styles of family organization. I myself am a serial monogamist so I understand the appeal, but that doesn’t mean that your fictional world has to follow that pattern.
But here I am going to shed a little light on a few kinds of kinship for you to consider in your worldbuilding.
First, blood relatives aren’t always what is designated as a family. Kinship really just means strong bonds and cooperative ties.
I am willing to bet that most of you have heard the following idiom somewhere.
“Blood is Thicker than Water”.
And probably you think, oh yes, it means family ties are stronger than friendship. If that is what you think, you would be wrong. The actual idiom is
“The Blood of the Covenant is thicker than the water of the womb.”
Basically, it means the exact opposite of what you have been told. It means that the covenants that we create in life are much stronger than the ones that we are given at birth. And that is, largely true if you look around at families in cultures across the world. People don’t necessarily define family as who came from who. In fact, in some culture the idiom ‘it takes a village’ is literally true. Just because a woman gives birth to a child, doesn’t mean she is the only mother. In small-scale cultures, it is often the case that everyone acts as that child’s parents and many of these individuals are considered relatives. Hell, in some cultures in societies certain plants, animals, or inanimate objects are considered relatives and very much a part of the family.
Some types of family organization:
Monogamy: Two people in a relationship. This often yields a small family but Monogamy can include just the children of the union or the larger extended family so you can have big families in Monogamy but not nearly as large as Polygyny.
Polygyny: One man with numerous wives. This could be two wives or ten. These wives are sometimes known as sister wives and the children are often, but not always raised in a collective fashion. This is really good way to increase your population quickly if that is of interest to your 17 gendered alien culture.
Polyandry: One woman many men. There aren’t many cases of this around anymore but in some places in the Himlayas, you find examples of this. Family organizations are that the men all pitch in and raise the few children. Polyandry sometimes acts as a form of birth control and population control and is used in instances where population explosions would be devastating.
Walking Marriage? You also have cases like in the Mosou in China where marriage isn’t considered more than a temporary thing. Women rule in this particular culture.
Marriage doesn’t exist in all cultures. One of the main purposes of marriage is to establish who has rights of inheritance and who owns what land. If you live in a small-scale communal society there may be no need for marriage. Marriage is a social institution like anything else, and is used for very specific purposes. Marriage is very useful in large-scale societies that require a clear lineage and has a strong concept of ownership.
Other things to consider in family in world building:
- Incest Taboo: Every Culture has one, how that is defined differs
- Rights of inheritance/
- Are families large or small, is there extended family
- How often do people have children? Or can they (maybe that’s a plot point)
- How many children can be born at once? Perhaps in an alien species, they have liters instead of one or two at a time.
- How does the family structure persist over time?
- How do families form alliances?
- How do the families provide for emotional and social needs (or maybe they don’t and that’s part of it)
- How does child rearing happen? Are parents hands-on in your world? Hands off? Is a child born and then left to their own devices or do they spend eighteen years learning the culture before becoming an adult?
- How is adulthood marked? Is there a ceremony or ritual? Or is a number of years?
- Speaking of which, do they care about years? Not all human cultures mark age or have birthdays
If you want anyone to actually give a damn about your world, then you need to show how it’s changing. In the real world all the above elements we discussed changed every single day. Some of those things change quickly, and other’s change slowly. A good story, one that sucks you in and keeps you reading until 4am when you have to be at work at 6, is about a world that is either undergoing massive change or is on the verge of it.
In a good story, something in the culture has been disrupted or is at threat of being disrupted. Of course, there are also stories where a character is discovering a new world, but, even in those stories change is coming, sometimes brought on by the characters themselves.
A few examples:
- In American Gods, The Old Gods are Disappearing to be replaced by new ones
- In Harry Potter, The Dark Lord is trying to come back
- In Lord of the Rings, Sauron is returning
- In Ready Player One, A corporation is trying to take over the OASIS
- In the Dark Tower, The world has moved on, and the universe is coming to an end
- In Game of Thornes, well, everything is constantly changing for all of the characters
- In my series, the Chronicles of the Great Migration, resources are running out and the cities won’t be able to migrate for much longer and a terrorist organization wants to destroy the cities (I doubled up on the change).
Change is compelling but I want you to think about this for a moment like an anthropologist. I mentioned in the last article on Worldbuilding that cultures are holistic and that when you change one thing it changes everything.
So think about that. What kind of impact does each change in these stories (or your favorites) have? How does the change ripple around your fictional universe?
Here is an example from anthropological literature. In an article titled ‘The Production of Possession Spirits and the Multinational Corporation in Malaysia, Anthropologist Aiwa Ong looked at what happened when women found themselves working in a factory for the first time. These women faced long hours, stressful working condition, a radical change of their gender roles and everyday experiences. The result? Several of the factories had to be shut down as the result of spirit possession. These women appeared to be possessed by spirits and behaved in strange ways sometimes damaging equipment in the factory. The change in the cultural experience caused massive psycho-social stress. Whether they were actually possessed or not, isn’t the question, but an example of stress and change. In bringing in a local medicine man and changing some of the working conditions they were able to calm the women down but this is an example of how a massive change can disrupt everything. Another example is from an episode of RadioLab on an epidemic of laughter
Stress makes people do crazy things and can even make people physically ill. So if there is a massive change going on in your fictional world, you are going to have to account for how this will impact every one of the major areas of society we have talked about. On a character level, maybe it causes one of your characters to lose their mind or behave in a way they otherwise wouldn’t.
Change is your friend in worldbuilding, and maybe the most important one.
Alright, that’s enough. If you made it this far through the article good for you. If you didn’t well, maybe you will get to the end one day. I know this was kind of long, but that’s because examining culture and creating a world is a big undertaking. I hope that some of this was helpful to your writing process and as always, if you are interested, check out my series, the Chronicles of the Great Migration.
There are many blogs and books out there on world building. I thought maybe injecting a little anthropology in this process might help you with some of your writing process. After all, anthropology is about studying culture. But if you really want to know more about anthropology I have a page for that. I also sometimes answer questions on a variety of topics on Quora on anthropology and culture.
In particular, though, check out the episodes from Anthropology in 10 minutes or Less on ‘What the F*** is Anthropology’ and Understanding Culture. in order to get a picture of some of the basic elements of understanding cultures and how we study it.
Before I get into anything though, It is definitely possible to overthink things when you are writing. This is not stuff for your first draft, but rather it’s stuff for you to have stewing in the back of your brain while you are writing and for that second draft… or seventeenth draft… You might be useful to think a little about how worlds actually hang together.
Personally, I don’t plan anything. I am a pantser. Once in a while, a note occurs to me, but I can’t even be bothered to write stuff in order. Right now, in fact, I am writing parts of the 5th book of my series before book 4 is even done.
That being said, if you are one of those writers who wants to outline a world, this blog, and some future ones I have planned, might be helpful for you. Even if you don’t write science fiction or fantasy, it might be helpful to understand how cultures function for your writing process.
1. Worlds/Cultures are Integrated, Holistic and Ever Changing.
We hear that term Holistic thrown around all the time. But when it comes to understanding how a culture is structured, it means this: Everything about a culture is connected. That means, Politics, History, Art, Language, Economics, Religion, Family, Technology, Gender, Education and every other element interacts with one another constantly. No one single part of culture isolated.
It’s like the butterfly effect. You change one thing, you change everything.
Look around you. You can see examples everywhere. One right now is the thing you are reading this on. It could be a tablet, or a phone or a computer. It doesn’t matter which. How much has this technology changed the world? Consider how it’s influenced family relationships. Social media, for example, allows us to annoy the crap out of relatives with our political posts all the time right? Businesses, elections, religious organizations and so much more all use these technologies and are impacted by them.
If you are world-building, and something in that world changes, remember that everything is going to change. If for example, some kind of new magic is introduced, or some new technology comes around, you have to account for how that impacts the entire culture, not just one part of it.
Further, if your story takes place on a trade outpost in deep space, recognize that multiple cultures are going to influence other and cause culture change. Language and terminology will also change. Things like Pigeon Languages Appear. Religious practices change. Catholicism in Central America is different than Catholicism in Australia. Why? Because the local cultures influence even the most powerful of institutions and cause change.
2. Cultures/Worlds are not Monolithic
Think about your neighbor. How alike are you? How different are you? Now think about your siblings, your friends, your parents, your coworkers, or whoever is around you. Do you all have the same ideas? Do you all share the same political views? Religion? Sexual Preferences? Are they a cat person? Dog Person? Do they eat Sushi?
No culture/religion/political group/gender/race/class of people are all the same. People are variable. That’s because people have different experiences and preferences. So if your universe has a group of cultist nutjobs who want to blow everything up, remember that amongst that group there will be people who have different opinions and ideas. Some of those followers might question what the leadership is doing. Some might be more devout than others. Hell, maybe this causes a major rift in the organization, opening the way for your hero to swoop in and pit two sides against one another or gain some valuable intelligence.
Trust me when I say this, with a history of doing research with people in the field, I know that getting people to agree on any one topic is difficult. Getting people to collaborate on a project, even when they actually do agree is difficult. There’s infighting, different political agendas, different expectations and perceptions as well as different communication styles. And that’s just within a single unified group. Throw in some diversity and you get lots of misunderstandings.
At the same time, people can only know and understand what they experience. So, even though individuals aren’t monolithic, neither are they free from cultural context. People are influenced by the history they are taught growing up, their religion, ideas of gender norms, class expectations, and so much more. I grew up Catholic and then left the Catholic church as an adult. That doesn’t mean that some of my thinking and experiences weren’t heavily influenced by the upbringing but it also doesn’t entirely limit my ability to make choices. It does, however, provide a frame of reference for how I understand the world. Certain characters of yours may have the ability to be critical of their past and their cultural context and enact changes, but not all of them will be able to do that.
Lastly, there is no such thing a monolithic evil group of people. Even within the Nazi regime, people tried to assassinate Hitler. Some worked to hide Jews or spied for the Allies. In the death camps, some of the administrators smuggled people out and resisted in other ways, Think Schindler’s List.
Which leads me to my next point…
3. Power and Resistance are really important
When we think of power, we have a tendency to think big. But power and resistance operate every single moment of every day. Yes, this can happen in big, overarching, world-shattering ways. Or it can be as simple as an argument over who pays for a check at the end of a date.
In fact, in the classroom when we discuss power relationships, I ask the students to brainstorm the power dynamics involved on a first date. At first, students might have a tough time understanding what I mean, but the moment they realize that there are power dynamics in just about everything you do during that date, (Who pays? Who drives? Who orders? Who decides where you are going? Will there be a second date? ect.) hilarity ensues and the students inevitably bring up funny personal examples.
Within a culture, two things are constantly happening. People and systems are trying to either keep things as they are, or change them. An overly simplistic way of looking at this is Conservatives vs Progressives (I say overly simplistic because no one is 100% conservative or 100% progressive and people have complicated views on a variety of issues). At the very least, you should have forces in your world that are trying to maintain the established way of doing things, and forces that are trying to change them. So, in building your world, what are those things? And remember our lesson from #2, those forces are not monolithic.
But the forces of conservation vs change brings up another really important point…
4. Cultures spend a lot of time concerning themselves with ‘Purity’.
If you think about it, you’ll realize that most things you do are wrapped up in some kind of concept of purity. Take off your shoes before you go into the house? Purity. Wash your hands after using the bathroom? Purity. Resisting eating that donut I found in the dumpster? Purity. On a more serious note, things like Immigration, Crime, Religion, Traditions and so much more are all debates about purity.
In fact, Law is a form of purity. It is the idea that in order to maintain society, we must have certain laws in place to protect ourselves. Anthropologist Mary Douglas wrote a book on this back in the 1960s called Purity and Danger. It looked at just how cultures construct and maintain these ideas. She analyzed the Book of Leviticus and the Hindu Vedas for her insights. You don’t have to read the entire book, in fact, the core concepts are in this nice brief video Summary of Anthropologist Mary Douglas Danger and Purity
5. Pacing your World
Be wary the info dumping. It’s really easy to do. Introduce your concepts and ideas slowly throughout your dialogue and through your character’s experiences. Take your time in introducing your world. A field researcher doesn’t see the entire country in one go, they travel across the landscape trying to make sense of how things are connected and why people do the things they do. If you overload your reader, they will, like a field researcher, go into culture shock and run away screaming.
One key thing I have noticed in worlds that are built well is that they start small and work their way out. For example, in Harry Potter, you are first introduced to Diagon Alley and Hogwarts. Each subsequent book introduces you to more of the Wizarding World so that by the time you get to the final book you know there is an entire planet full of Wizards, political organizations protecting Wizard Identity, Schools in other Countries and so on. If you’re writing a series, consider starting small, in one or two locations and then working your way out. This allows you to build slowly focusing on character and plot development rather than getting bogged down by World Building.
Alright, for now, this is enough but one last thing. Study worlds that work! (Read Read Read) I cannot stress this enough. Why does the world of Harry Potter work so well? Think of the concepts above. How about the World of the Dark Tower? The Hyperion Cantos? Hunger Games? Dune? (Can you tell my genre yet?) All of these worlds incorporate these particular kinds of ideas. Go back and really think about how these things are implemented in some of those famous stories. Then take a critical look at your draft version #566 and see how each of the four above concepts function.
I am going to write a bit more on Worldbuilding in the coming weeks but for now, here are a few links to some videos and articles on Worldbuilding that I have found helpful.
Also, if you like this blog, maybe, just possibly, check out my own unique world, about Giant Walking Cities.
My book series, the Chronicles of the Great Migration are about giant walking cities in a dystopian future. When I first started writing about this idea, I thought I was the most original person in the world. Arrogant as hell right? It’s okay, go on and laugh at me. I completely understand. I laugh at myself all the time now.
You know what made it really funny? I started writing this series in 2011, thinking, wow, no one has ever thought of an idea quite like this before. I was completely oblivious to the award-winning and very wonderful books by Philip Reeve who wrote the series ‘The Mortal Engines’, which is coming out in film form this year. When I discovered this two years ago, it made my heart ache a little and it certainly humbled me. But I loved my characters so much that I decided to resume writing.
Then, I had to laugh some more when earlier this year, this article came out. Imagine a World of Walking Cities and references a man who came up with the idea in 1964, twenty years before I was even born.
But here’s the thing. It actually doesn’t matter. Now I want to note here, that as a University Professor, plagiarism is wrong and immoral, and you should never ever steal the work of another human being. But, when it comes to grand ideas, overarching themes and concepts, there is, and has always been a lot of borrowing going on. Even Ursula K LeGuin (who is arguably one of the greatest writers of the 20th century) grappled with this in her article Art, Information, Theft, and Confusion
A great example of this is the sci-fi novel Dune vs Star Wars. Now Dune was published in 1965 and George Lucas did admit that the text heavily influenced him. In fact, here’s a short YouTube video, on just how much Star Wars pulled from Dune (Hint: It’s a lot… like a lot.)
But, are Dune and Star Wars the same thing? Certainly not. Yes, a lot of borrowing went on, but the Universes of each story are very different and explored different questions. (Star Wars Fans don’t hate me but I think Dune is the superior of the two).
Similarly is there anything super unique about a boy going through a Wizarding school? No of course not, that theme has been done to death, but JK Rowling made it her own and built a unique and interesting world and the characters that go with it.
So, does your story share common elements with another? So what if it does. Here is a short list of the things that actually matter in crafting a good story.
- You have taken a concept and played with it in a unique way
What makes a story a part of a fantasy genre? Things like magic, warriors, rogues, special objects or locations? Fantasy might be the genre with the most overlap because some of it’s core characteristics require that overlap. But what makes a series like the King Killer Chronicles or Mistborn standout? Both these use magic systems, but both have taken the concept of magic and added some interesting and unique elements to it. In return, the goals and experiences of the characters are necessarily also unique.
For example, Allomancy (one of the three systems of magic from Mistborn) has the magic wielders consuming and then using certain metals for their powers. Some people can burn certain metals, and others cannot, while some people can burn all the metals. This unique form of magic will necessitate a specific kind of problem-solving and character conflicts. For example, two Mistborn (people who can burn all the metals) fight with the knowledge that each opponent probably has a limited supply of each metal. This creates certain plot points and influences thinking in each character.
Science Fiction might be the genre that has the most arena of play and thus allow for all kinds of variation. Do you have aliens? AI? Superhumans? Genetic Engineering? Alternative history? It’s a very broad genre and there are endless things to explore.
So for example in my series, yes there are giant migrating cities (they are really more moving mountains because of their size) but you also have telepathy, artificial intelligence, life-extension, superstorms and a variety of undead creatures called ‘Recycled’. All of these various elements work together to create a unique world.
By themselves, none of those elements are unique and can be found in a hundred different science fiction novels.
Make your world unique and colorful. Small changes to world building can create some really interesting results. Why? Because cultures and worlds are holistic. A change in a political sphere will change economics, kinship, religion, gender, class, ect. Trust me on this, I’m an anthropologist and we see it all the time. A small change in your world building can create some pretty significant results.
2. Are your characters unique or can they have a unique experience?
Certainly, if the universe you are writing in is unique then unique character experiences are too difficult to manage. But what if you write something like romance or thrillers that are limited to the current reality in which we reside?
Your characters are your strength regardless of the genre. Ultimately, what people are reading your book for is the characters. If they don’t give a shit about your characters, then they aren’t going to keep reading. Empathy with characters is really important. Check out this YouTube Video on this topic for more.
But beyond empathy what makes your characters unique? Or perhaps their particular interactions are unique. What makes your characters one of a kind and unforgettable? Are they funny? Do they have an interesting internal struggle? Do they have a really interesting talent or fatal flaw? Maybe they have all of these things? A unique and/or interesting character will change the story for the better.
Think of it this way. If you put a character in a situation where someone tries to run them off a road in an act of road rage, not all characters (or people) are going to behave equally right? How they interact with a stressful situation can tell a lot about whether your character is interesting or not. And, life is pretty stressful, even without an evil robot from the 29th century coming to kill you.
3. What’s the change agent?
It’s not true that all characters change. In fact, having a character stay the same while the rest of the world changes around them, can also be a fascinating story element. One thing that makes a story unique is whatever is causing the change.
It could be as simple as that new woman in the characters life, or perhaps someone stole their wallet and the next they know, they end up in a parallel universe where humans are extinct and ruled by a telepath race of snails… sorry I go on tangents a lot in real life too haha.
The point is though, what is causing things to change? Stephen King in his book ‘On Writing’ talks about how most of the time, he likes to put a character in a particular situation and see if they can work their way out of it. So, in what ways would your character solve their issue? Or could they even? Maybe the whole point of your story is that they can’t solve anything and they are a bumbling idiot and it’s sheer luck that gets them through. Terry Pratchett and Douglas Adams played with this a lot. The results are pretty comedic.
4. At the end of the day, it’s about telling a compelling story, even if many of your elements have been done to death.
So, to summarize it doesn’t matter if elements of your story have been done to death. I mean… time travel right? How many books and movies have explored that? But think of the ones you enjoy, what made you love them?
It is all about owning your story, about taking those old ideas and putting a fresh spin on them, that’s how you tell a great story. Consider some of these elements if you ever feel stuck or if your beta readers tell you they were bored.
Never forget, it’s okay to give up on a story if it’s not working. Sometimes putting something aside will make room for something even better. Life is too short to bang your head against the wall. If you aren’t excited about your story, the reader probably won’t be either.