World Building Part 4: Six Things To Think About When Constructing Myth In Fiction

Fantasy, Goddess, Mystic, Serpent, Snake, Woman, Myth

Want a much expanded book on worldbuilding and anthropology? Check out Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers, and Filmmakers, now available on Kindle!

Myths are fascinating and interesting arenas within cultures. Every culture has some kind of myth story (but not all cultures have creation myths i.e. the Piraha) that helps us to understand what in the world we are supposed to be doing as human beings.

But here’s the thing. There are a lot of video games and fiction out there that just throw in cute myth story for no apparent reason. The myth is fascinating but doesn’t have any weight in the character’s lives. The culture gives it a nod here and there and it holds no real consequences in the society. This is a major problem. This is where many fictional worlds go wrong. So here is a list of things about myths that you should consider in order to create better cultures and better worlds.

Note: You may want to check out Worldbuilding parts 1-3 over here

1. Myths aren’t just about religion. They aren’t all false. They are repositories of knowledge a culture uses to interpret reality.

Every country has a myth about it’s creation. In the United States we tell a story of the Founding Fathers, a group of men who fought for liberty against the tyranny of the King of England and ultimately won out. Upon the granting of our independence, a sacred document was penned to replace the faulty Articles of Confederation that tenuously held the colonies together. This document is called the Constitution.

Every American grows up hearing this. We interpret these stories and this document over and over when new ideas, technologies, court battles, as they come into our culture. That document and it’s amendments structure the values of our society and so, there are endless debates and interpretations of what those men wrote. This is a very active and powerful myth structure.

When you create your myth structure, be it religious or secular in nature, what impact does it have in society? How do people debate the meaning of those myths? Are their other myth structures at odds with the dominant one? For example, how do the Christian myth structures support or conflict with that of the Founding Fathers and the formation of our country? We see constant debates on laws and rights based on these two competing (and sometimes overlapping) myths. This is an arena in fiction that is rife with making authentic and interesting conversations that your characters and cultures have.

2. Myths structure our idea of purity

Mythology also tells us what good and bad things are in society. Not all myths are concerned with simple binaries (regardless of what structuralists might think). But many of them identify what things are good and bad to have in a culture or give prescriptions for the kind of mind, body, or spirit to cultivate.

Returning to the American example, the political myth of our country includes a number of concepts about what kinds of governments are good and bad. Who should have the right to vote (which has changed over time) and with the Bill of Rights, attempts to map out the rights of citizens that are required to keep maintain a working political system.

Myths may or may not include the following

  • What things are we supposed to eat/avoid
  • What are good/bad/ideal sexual relationships or practices
  • Marriage patterns
  • Clean and dirty parts of the body and when or why you should wash
  • Important dates
  • Important people
  • How we mark or think about time
  • What kinds of intelligences are there (does nature have a will of it’s own? Is there an all-knowing being in the sky? Does a fox have human intelligence? ect.)
  • How many genders are there? Which one is in charge or are they equal? Are there more than two genders (recall part 2’s conversation about the Native American Two-Spirited system with up to five genders)
  • How was the world created?
  • Will it be destroyed? When? How?
  • What about disease? Is there germ theory? Is, like in the middle ages in Europe, smell associated with disease?
  • How about the question of suffering? Is there a being that makes suffering? Is suffering from ignorance? Is suffering a thing at all?
  • Is there free will?
  • How many lives do we have?
  • What words are sacred/dangerous?
  • Is there a certain style of dress or attire or tattoo or body modification that is considered sacred or taboo?
  • What is reality? Are we living in a giant theater performance? Do we live in a simulation like in the Matrix? Is there a better place to go when we die? A worse one? How do physics/magic/will structure reality?

You don’t have to include all of the above but you should at least consider them and their ramifications. Lots of tension and conflict in fiction can, like in the real world, arise for competing myth structures or provide interesting limitations that characters have to work with.

3. Myth legitimizes the present social order and system of power

Myth often offers an explanation for why people have the life conditions they do. In Hinduism for example, the Hindu caste system, and the breakdown of wealth and poverty is addressed in numerous Hindu texts. People are born into certain conditions because of consequences of their past lives. In Christian Europe it became popular for Kings to claim that they had a Divine right to be in their throne. In China, an emperor was thought to have a “Mandate of Heaven.” These are a mix of religious and political myth structures that allow those in power to continue to consolidate their power and claim a legitimate right to their station. Similarly in the United States we have the bootstraps myth, the idea that with hard work, you too can one day be wealthy and that often, the poor are lazy and unworthy of success. This myth goes back to Benjamin Franklin. (Check out this podcast “Poverty Myths Busted” on why it’s more complicated than the bootstraps myth suggests and also as an interesting study in myth-making and consequences.)

Your fictional world should include myths that have consequences related to power. Manifest Destiny was the myth structure that justified the Europeans conquerors actions during the 15th – 19th century. It claimed that God wanted Europeans to civilize the world and spend Christianity far and wide. That had some really deep and pretty awful consequences for non-Christians and non-Europeans. Empires always spread their myths. Even the Mongol empire which had freedom of religion and a secular state, still spread it’s myth about the mighty Genghis Khan and the legitimacy of their power.

4. Myths Explain The Nature of Reality

Myths can sometimes act as a kind of proto-science, that provides explanations for the state of reality. In the absence of scientific investigation (and even with it) Myths can provide us with the story of where we came from, why we are here, and where we are going. They can explain why man has two legs, why some creatures have different kinds of tales, what are good morals and values to have and provide limitations on what can/can’t do or can/can’t know. Myths can be flexible and empirical, based on the observation of individuals and experience, but they can also be fanciful and strange or even non-nonsensical to outsiders.

In writing your fiction, remember that even in a secular state, there are many competing myths. We still have creationists in the United States who argue the world is only 6,000 years old, along side scientific evidence that the world is 4.5 billion years old. Which leads me to…

5. Myths mark In Groups vs Out Groups and for the In Group bring Unity

Myths not only structure the way that people see the world and the elements above, but they also make clear cultural distinctions about who is a part of a group and who isn’t. Sometimes this can be as simple as, hey, I subscribe to that belief so I am part of the group. Sometimes, it can something like, in my mythology this particular group of people has different color skin because they are punished by god(s) (yes that’s a real myth story and has some obvious and very dangerous consequences). Myths can tell us, who is allowed to join in the community and who is a pollutant (back to that purity stuff) and a danger to the society. Thus, in your fiction, it can be a source of conflict. Perhaps the origin story of one group states that another group was created by an evil being hell bent on taking over the world. Enter your main character who suddenly finds themselves working with a person who they thought were inherently evil their whole life because of the myth structure they were raised on. Again, myths are a lens from which people see the world and how they order society.

And one final thing…

6. Myths are not monolithic

If you write a world where you have hundreds of thousands or millions of elves and they only have one myth story… you’ve got a serious problem. If you write an alien planet that has only one religion/language/myth/culture… you’ve also got a serious problem. Look around at all the myths in your own culture. How many religions are in the world? How many flavors of each of those religions that use different myth stories to justify their existence? If your cultures only have one myth and everyone agrees on it… that’s lazy and bad writing… unless you do it on purpose. If you do this, you will have to justify why you did it. Maybe there was some event in the past that forced everyone to agree on the same thing? But that has to be one hell of a justification. There are currently 42,000 denominations of Christianity in the world and some of them are very different from the days following the death of Jesus. Over the course of time, myth and politics and religions change. If you are doing one myth as social commentary, or a purposeful reason, make sure you have a good reason for doing it, otherwise it will just come of as lazy and/or bad writing.

If you are going to spend a lot of time creating a myth for your fictional world, make sure it has consequences. Nothing shows poor writing more then an amazingly well built myth structure that doesn’t impact your characters lives or adventures. Myths have weight. They are another arena to build good tension. Use them wisely.

Happy Writing!

Oh and Also, if you like sci-fi check out my books!

World Building Part 1: Using Anthropology to consider important elements of ‘Worlds’

fantasy-2925250_960_720Want a much expanded book on worldbuilding and anthropology? Check out Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers, and Filmmakers, now available on Kindle!

There are many blogs and books out there on world building. I thought maybe injecting a little anthropology in this process might help you with some of your writing process. After all, anthropology is about studying culture. But if you really want to know more about anthropology I have a page for that. I also sometimes answer questions on a variety of topics on Quora on anthropology and culture.

In particular, though, check out the episodes from Anthropology in 10 minutes or Less on ‘What the F*** is Anthropology’ and Understanding Culture. in order to get a picture of some of the basic elements of understanding cultures and how we study it.

Before I get into anything though, It is definitely possible to overthink things when you are writing. This is not stuff for your first draft, but rather it’s stuff for you to have stewing in the back of your brain while you are writing and for that second draft… or seventeenth draft… You might be useful to think a little about how worlds actually hang together.

Personally, I don’t plan anything. I am a pantser. Once in a while, a note occurs to me, but I can’t even be bothered to write stuff in order. Right now, in fact, I am writing parts of the 5th book of my series before book 4 is even done.

That being said, if you are one of those writers who wants to outline a world, this blog, and some future ones I have planned, might be helpful for you. Even if you don’t write science fiction or fantasy, it might be helpful to understand how cultures function for your writing process.

1. Worlds/Cultures are Integrated, Holistic and Ever Changing. 

We hear that term Holistic thrown around all the time. But when it comes to understanding how a culture is structured, it means this: Everything about a culture is connected. That means, Politics, History, Art, Language, Economics, Religion, Family, Technology, Gender, Education and every other element interacts with one another constantly. No one single part of culture isolated.

It’s like the butterfly effect. You change one thing, you change everything.

Look around you. You can see examples everywhere. One right now is the thing you are reading this on. It could be a tablet, or a phone or a computer. It doesn’t matter which. How much has this technology changed the world? Consider how it’s influenced family relationships. Social media, for example, allows us to annoy the crap out of relatives with our political posts all the time right? Businesses, elections, religious organizations and so much more all use these technologies and are impacted by them.

If you are world-building, and something in that world changes, remember that everything is going to change. If for example, some kind of new magic is introduced, or some new technology comes around, you have to account for how that impacts the entire culture, not just one part of it.

Further, if your story takes place on a trade outpost in deep space, recognize that multiple cultures are going to influence other and cause culture change. Language and terminology will also change. Things like Pigeon Languages Appear.  Religious practices change. Catholicism in Central America is different than Catholicism in Australia. Why? Because the local cultures influence even the most powerful of institutions and cause change.

2. Cultures/Worlds are not Monolithic 

Think about your neighbor. How alike are you? How different are you? Now think about your siblings, your friends, your parents, your coworkers, or whoever is around you. Do you all have the same ideas? Do you all share the same political views? Religion? Sexual Preferences? Are they a cat person? Dog Person? Do they eat Sushi?

No culture/religion/political group/gender/race/class of people are all the same. People are variable.  That’s because people have different experiences and preferences. So if your universe has a group of cultist nutjobs who want to blow everything up, remember that amongst that group there will be people who have different opinions and ideas. Some of those followers might question what the leadership is doing. Some might be more devout than others. Hell, maybe this causes a major rift in the organization, opening the way for your hero to swoop in and pit two sides against one another or gain some valuable intelligence.

Trust me when I say this, with a history of doing research with people in the field, I know that getting people to agree on any one topic is difficult. Getting people to collaborate on a project, even when they actually do agree is difficult. There’s infighting, different political agendas, different expectations and perceptions as well as different communication styles. And that’s just within a single unified group. Throw in some diversity and you get lots of misunderstandings.

At the same time, people can only know and understand what they experience. So, even though individuals aren’t monolithic, neither are they free from cultural context. People are influenced by the history they are taught growing up, their religion, ideas of gender norms, class expectations, and so much more. I grew up Catholic and then left the Catholic church as an adult. That doesn’t mean that some of my thinking and experiences weren’t heavily influenced by the upbringing but it also doesn’t entirely limit my ability to make choices. It does, however, provide a frame of reference for how I understand the world. Certain characters of yours may have the ability to be critical of their past and their cultural context and enact changes, but not all of them will be able to do that.

Lastly, there is no such thing a monolithic evil group of people. Even within the Nazi regime, people tried to assassinate Hitler. Some worked to hide Jews or spied for the Allies. In the death camps, some of the administrators smuggled people out and resisted in other ways, Think Schindler’s List.

Which leads me to my next point…

3. Power and Resistance are really important 

When we think of power, we have a tendency to think big. But power and resistance operate every single moment of every day.  Yes, this can happen in big, overarching, world-shattering ways. Or it can be as simple as an argument over who pays for a check at the end of a date.

In fact, in the classroom when we discuss power relationships, I ask the students to brainstorm the power dynamics involved on a first date. At first, students might have a tough time understanding what I mean, but the moment they realize that there are power dynamics in just about everything you do during that date, (Who pays? Who drives? Who orders? Who decides where you are going? Will there be a second date? ect.) hilarity ensues and the students inevitably bring up funny personal examples.

Within a culture, two things are constantly happening. People and systems are trying to either keep things as they are, or change them. An overly simplistic way of looking at this is Conservatives vs Progressives (I say overly simplistic because no one is 100% conservative or 100% progressive and people have complicated views on a variety of issues). At the very least, you should have forces in your world that are trying to maintain the established way of doing things, and forces that are trying to change them. So, in building your world, what are those things? And remember our lesson from #2, those forces are not monolithic.

But the forces of conservation vs change brings up another really important point…

4. Cultures spend a lot of time concerning themselves with ‘Purity’. 

If you think about it, you’ll realize that most things you do are wrapped up in some kind of concept of purity. Take off your shoes before you go into the house? Purity. Wash your hands after using the bathroom? Purity.  Resisting eating that donut I found in the dumpster? Purity. On a more serious note, things like Immigration, Crime, Religion, Traditions and so much more are all debates about purity.

In fact, Law is a form of purity. It is the idea that in order to maintain society, we must have certain laws in place to protect ourselves. Anthropologist Mary Douglas wrote a book on this back in the 1960s called Purity and Danger. It looked at just how cultures construct and maintain these ideas. She analyzed the Book of Leviticus and the Hindu Vedas for her insights. You don’t have to read the entire book, in fact, the core concepts are in this nice brief video Summary of Anthropologist Mary Douglas Danger and Purity

5. Pacing your World 

Be wary the info dumping. It’s really easy to do. Introduce your concepts and ideas slowly throughout your dialogue and through your character’s experiences.  Take your time in introducing your world. A field researcher doesn’t see the entire country in one go, they travel across the landscape trying to make sense of how things are connected and why people do the things they do. If you overload your reader, they will, like a field researcher, go into culture shock and run away screaming.

One key thing I have noticed in worlds that are built well is that they start small and work their way out. For example, in Harry Potter, you are first introduced to Diagon Alley and Hogwarts. Each subsequent book introduces you to more of the Wizarding World so that by the time you get to the final book you know there is an entire planet full of Wizards, political organizations protecting Wizard Identity, Schools in other Countries and so on. If you’re writing a series, consider starting small, in one or two locations and then working your way out. This allows you to build slowly focusing on character and plot development rather than getting bogged down by World Building.

Alright, for now, this is enough but one last thing. Study worlds that work! (Read Read Read) I cannot stress this enough. Why does the world of Harry Potter work so well? Think of the concepts above. How about the World of the Dark Tower? The Hyperion Cantos? Hunger Games? Dune? (Can you tell my genre yet?) All of these worlds incorporate these particular kinds of ideas. Go back and really think about how these things are implemented in some of those famous stories. Then take a critical look at your draft version #566 and see how each of the four above concepts function.

I am going to write a bit more on Worldbuilding in the coming weeks but for now, here are a few links to some videos and articles on Worldbuilding that I have found helpful.

Common Worldbuilding Mistakes

Worldbuilding Basics

The Seven Deadly Sins of Worldbuilding

The Perils of World Building

Also, if you like this blog, maybe, just possibly, check out my own unique world, about Giant Walking Cities.