Our latest entry in Anthropology or 10 or Less is Live on YouTube.
Check it out!
Author: michaelkilman
Why Your Narrative Design Team Needs An Anthropologist or at Least Some Anthropology
Why Your Narrative Design Team Needs an Anthropologist
By Michael Kilman, M.S. Applied Anthropology
I’m an avid gamer and science fiction author. I’m also an anthropologist with over a decade of teaching, fieldwork, and consulting experience. So for me, worldbuilding is everything. A bad worldbuild kills my immersion immediately. And as audiences grow more sophisticated, I hear this more and more from gamers, readers, and filmmakers too.
Which raises a question: why do so many fictional worlds still feel hollow?
Part of the answer is that most narrative design teams are missing a specific skill set, someone trained to see culture as a living, integrated system. Characters across games aren’t just copies of western identity, there are distinct ways of knowing the world that don’t always translate easily across culture. That’s missing skill set is anthropology.
Below are six reasons why bringing anthropological thinking into your narrative design process can transform the worlds you build.
1. Holism: Everything Is Connected
One of anthropology’s foundational concepts is holism. It’s the idea that culture is an integrated system. If you change one facet of culture, you change everything. Think of chaos theory’s butterfly effect: small shifts ripple outward in unexpected ways.
Applied to worldbuilding, this means your fictional economic system, your family structures, your political arrangements, your religion, your ethnic identities, your people’s relationship to death, their biology, their environment, all of these are deeply interrelated. They shape systems of power, freedom, and oppression. When you’re building a fictional world, a holistic framework helps you understand how those relationships create meaning, consequence, and true complexity.
Anthropologists are trained to hold this complexity. We work at the intersection of biology, environment, social structure, language, and culture. This big-picture thinking is exactly what most narrative design processes are missing.
2. More Immersive and Realistic Cause-and-Effect
Creating a believable fictional world means thinking carefully about the causes and consequences of every major action. This isn’t just true for individual characters, but the culture as a whole. The most compelling games and narratives are often the ones that let player choices ripple outward in culturally coherent ways.
Imagine if your protagonist made an alliance early in a game with a faction. This alliance created real, culture-wide changes throughout the narrative. This isn’t just a change in character relationships, I’m talking about changing the religion, economics, political system, or maybe even language of your world later in the game. That’s where anthropology comes in. Anthropologists have more than a century of research on how cultural change actually works and how it manifests across cultures and generations.
When I’ve consulted on these kinds of questions, including with a major tech firm on post-pandemic cultural shifts, we’ve drawn on real historical examples. The 1918 flu pandemic, for instance, fundamentally shifted American standards of beauty. It made sunbathing fashionable, and altered building architecture toward open spaces and natural light. That’s the kind of layered, counterintuitive thinking that makes fictional worlds feel real.
3. Anthropologists Are Intercultural Communicators
Our job isn’t just to study cultures, it’s to help different cultures and subcultures understand one another. We are a kind of intercultural mediator. That’s why tech companies hire UX and Design Anthropologists, and why I’ve worked with clients ranging from Native American tribal governments to Samsung UK on cross-cultural research questions.
Intercultural communication is a fundamental part of narrative design. If your world has diverse factions, ethnic groups, or political coalitions, an anthropologist can help you think through how those groups would actually perceive and misread each other. In fieldwork you learn quickly that even the most positive, and well intentioned changes you might make to a community meets resistance. That’s because, no matter how benevolent the change, someone will always lose and in ways you may never expect. Building that friction into your narrative design is what makes a world feel inhabited rather than constructed.
4. Diversity Is a Craft Skill, Not Just a Political Position
There’s a lot of conversation right now about representation and diversity in games and media. Culture wars are near constant in the social media sphere. But here’s the thing, lack of diversity isn’t just ethically problematic, it’s bad storytelling. The world is complex. Fictional worlds that flatten that complexity feel wooden and vacant.
The challenge is that writing cultures unfamiliar to you requires more than good intentions. True inclusion requires research, consultation, and ideally collaboration. Anthropologists can help mediate that process. We’re trained to identify the blind spots in our own cultural assumptions.
Have you ever considered what you think of specific accents? Why do you think that? Where do your opinions on different kinds of accents come from? These biases don’t just come from personal experiences, they’re formed over time, and through history and conflict.
Anthropologists have also spent decades thinking about analogs and representations. If your fictional culture is standing in for a real one, you need to know what you’re doing. An anthropologist who has worked directly with those communities are ideal, they can help you navigate your own assumptions and open up your fictional world in a way you never considered before, a way that makes your story vastly more interesting and immersive.
5. The World Is Full of Untapped Source Material
Every culture is a dreamscape, a world made through symbols and imagination. One of the biggest missed opportunities in speculative fiction is that it only draws on a tiny sliver of possibility. The same alien invasion stories, the same European medieval settings, the same recycled mythologies, and gods, and political archetypes, and economic systems appear over and over. To be fair, it’s not that these traditions aren’t rich and wonderful on their own, it’s just that they’ve become predictable and stale, a singular worldview that no longer makes us question our own thinking with wonder. They just don’t stand out anymore.
The world contains thousands of distinct cultural traditions, belief systems, governance structures, and cosmologies that most Western narrative designers have never even thought about. I made this exact argument in my TEDx talk, because, what we imagine matters.
Consider the game Never Alone (Kisima Inŋitchuŋa), made by and for Iñupiaq people, featuring the indigenous language and unlockable interviews with Iñupiaq elders. That game didn’t just tell a unique story, it expanded the possibilities of what games can do. It’s beautiful, and complex, and driven by the culture it comes from. There’s nothing else out there quite like it. It stands out because it offers another way of knowing/being in the world.
6. Anthropology Is a Toolkit, Not Just a Perspective
Everything I’ve described above isn’t abstract, it’s practical and in the era of AI, more necessary than ever. AI is capable of generating an incredible amount of mediocre and predicable media. Anthropology is an edge in worldbuilding and storytelling. It gives you concrete tools: frameworks for analyzing kinship and power, models for understanding how religion and economics interact, methods for identifying the cultural logic behind social norms that seem arbitrary.
My colleague Kyra Wellstrom and I built some of those tools into a book titled: Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers, and Filmmakers. It distills over a century of anthropological research into an accessible guide that doesn’t require wading through academic textbooks.
On my YouTube channel I also host live Worldbuilding Q&As every month called, “Ask an Anthropologist.” I also bring on special guests. There you can also find my social science explainer series, Anthropology in 10 or Less, and soon my new series launching this spring, Anthropology Through Science Fiction. I’ve been translating these same ideas into free, accessible content for creators. And in my worldbuilding consulting practice, I bring this toolkit directly to projects.
Ready to Build a Better World?
I’ve spent 11 years teaching anthropology at the university level, published research on how worldbuilding works as a pedagogical tool, and consulted for clients ranging from indie fiction writers to major tech firms. My fiction, including the dystopian sci-fi Chronicles of the Great Migration series and my dark fantasy novel Shades & Shapes in the Dark are built on the same anthropological foundations I’m describing here.
If you or your team is serious about creating fictional cultures that feel authentic and immersive, I’d love to talk.
Book a free 10-minute consulting call →
Or explore free worldbuilding resources, essays, and video content at loridianslaboratory.com.
Michael Kilman holds an M.S. in Applied Anthropology (focus: Media) from Portland State University. He is the author of the Chronicles of the Great Migration series, Shades & Shapes in the Dark, and Build Better Worlds. He is also known for his TEDx talk “Anthropology, Our Imagination, and How to Understand Difference.”
Recorded Panel from SFAA 2022: Virtual Communities and Imaginary Worlds
This week I had the good fortune of chairing a panel at the Society for Applied Anthropology in Salt Lake City. My Fellow Panelists and I decided to stream it live on YouTube, where it will live for people to rewatch. The title of our panel was Virtual Communities and Imaginary Worlds. The panel was a lot of fun and it was an honor to be on the panel with two brilliant researchers.
You can watch the video here. You will find descriptions of each panelists talk and the timestamps for their presentations on the YouTube page. The last 20 minutes are Q&A.
My First Three Novels are Free till March 25th!
If you’ve read my posts and enjoy my work and haven’t checked out my book series, The Chronicles of the Great Migration, now is your chance to get the first 3 books in the series totally free until Friday March 25th. My books are leaving KU permanently and to celebrate, I thought I would run a free promotion for the series.
Mimi of the Nowhere, Upon Stilted Cities: The Winds of Change, and Upon Stilted Cities: The Battle for Langeles are totally free until this coming Friday.
Feel free to share the link to as many people as you like. And, if you do read the books, all I ask is you leave a honest review.

Anthropological Inquiries: Anthropology, Spies, And War with David Price
Join us as we go live on March 18th with Anthropologist David Price as he talks about his war investigating how Anthropology has been used in War, Intelligence, and Surveillance. If you can’t join us live, you can also watch the reply at the same link.
Terminal Decay: A Short Story in the Chronicles of the Great Migration
Recently I have decided to take some of my unpublished short stories in my sci-fi series, The Chronicles of the Great Migration and begin recording them and uploading them to YouTube. This will be an ongoing series with occasional releases that add to the world in which my story takes place.
The first entry in this series is titled Terminal Decay. In it:
A sentient satellite falls to earth and reflects on it’s life and the state of humanity, who is now relegated to living inside giant walking cities.
I hope you enjoy it!
Anthropology in 10: Religion Part 2 The Limits of Rationalism in Studying Religion
Our second part in our series on religion looks at the problem of applying rationalism when studying religion. More episodes on religion coming real soon!
Guest Spot on Beyond the Pen Podcast
Yesterday I went on the Beyond the Pen Podcast to talk about my co-written book Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers. I had fun talking to the two wonderful and dynamic hosts about our worldbuilding model, Orcs, and a little about my own writing process.
You can find the episode here at the link. The episode is available for download on apple and Spotify.

A Wintered Heart (Narrative Poem)
A Narrative poem titled A Wintered Heart. The artwork I created goes by the same title.
A Wintered Heart
A heart of winter, a wintered heart,
She lay quiet, the letter torn apart.
Her tears streamed, like rivers to the sea
And she tried to make bargains, and made endless pleas
An age had past, and cold crept in
No smiles, no warmth, and no new life could begin
The fresh dark tears of the next mornings song
Rose up her cheeks and sapped her strength so that she could not go on.
There she lay, no warmth and no light
A mistress of time, without the slightest delight,
Waited, she waited, with her breath deeply bated
But once the cold crept in, her permafrost was fated
An act so unkind had birthed her present dread
And soon, she had sores from her long days in bed
That act of greed, and a lust for glorious stone
Had left her heart broken, now widowed and alone
She sat there all winter, in endless defeat
She lay so still, mice nested at her feet.
And as the spring time came, the sun drew in
And pressed on her face, lighting her skin.
It planted a seed below her dread,
And as the sun shone that morning, she swung out of bed
Her pain, had nested rot in her heart
And she could not bear the thought of no more love
AND no more art
And so that day, she made her demands
At the canvas she threw red paint and smoked contraband
But from her mess, came a new kind of love
A love of life, hard won, from travels above
Her wintered heart still, held great sway,
But she got a little better with each passing day
And new mediums of art caught her attention,
And she found small victories with her creative affections
So she took one step, and then one more
And one day soon she found herself outside her front door
And found a new canvas to shed her grief,
Though when she spray painted her mural, the cops chased her, called her a liar and thief
Though she had not finished and ran and hide
She planted a new seed on the cities west side,
New murals sprung up in tangent with her own,
And she started a club, and though at first people groaned
About the “grafetti” and the murals, it became a place for many to call home.
And though many of the wealthy had made their gripes
Soon the color that flooded the city brought new life
Community gatherings of collaborative art,
Helped her to get a kind of political start
She found that art brought so much relief
To help people shed the weight of their tragedy and grief
She started centers all over her city
And named them Wintered Heart, to make light of her season long self-pity
For she knew that seeing the signs swinging above
She would always remember her long lost love
And She would honor him with every stroke of a brush
Or spray can, or clay, or charcoal or the burning of sagebrush
Her wintered heart had planted a seed of hope
In place where so many felt at the end of their rope
And they loved her, and taught her a new kind of joy
That’s found in friends hearts, without any romantic ploys
Winteredheart… they chanted her name,
With love and respect and begged her to enter the political game,
Soon after elected mayor she made the city her new project,
Used art, music, theater, and poetry to help them remember self-knowledge and respect
Through her acts, she brought great change,
For the city filled with color and it helped her to rearrange,
The divides and the differences that people perceive
And she taught them that it was, in each other they should believe.
Still her wintered heart held great sway,
For she barely forgot about her lost love for more than a day
Her heart still long for his eyes and his lips
Or to run her hand through his hair with her fingertips
But she smiled, and felt, the joy of all she’d done
Many victories, in her community, she had won
And her heart was frozen but happy at the same time.
For even a Wintered Heart, can find new rhythm and new rhyme.
TuT! TuT! (Poetry)
My first piece of poetry for 2022. The artwork is a photo collage of several images. Enjoy!
TuT! TuT!
There is a theme to be found in the hollow cheeks of children with their wide vacant eyes. Their gaze fixed on concrete with only the occasional stare as you walk past, curious, and ever certain of the sins of the last age.
Their tear ducts are empty from an era of dispossession, obsession.
Tut tut
Their dreams are the broken glass you walk on with bare feet.
I traverse hulking skeletons along their spine. In hidden highways I stride past the corridors of indifference. Saturated with knowing.
The markets make gamblers of us, casting bones in cups, with aged, choked knuckles, that align our lots with one unblinking eye.
Tut tut
Nerves splice open and raw, and in the light, only exposure
There was failure there in the corner, passing for a human, with arms outstretched in asking, looking for any reason to find two solid feet to stand on.
His teeth were clean but his thoughts were of days when the fix was fresh. When color nourished every pour. He is poorer for it.
Tut tut
I turn my head, not wanting to see a possible future.
You don’t hear the children play anymore between these concrete monsters, it is the commerce, the smell of flat wages, caffeinated mornings, and empty bottles in the evening, that drive us to wanting
And any hope of fresh air rots in our complacent cowardice
Tut tut
My stomach aches, the pill caused a hemorrhage again
There is a trembling in my pocket, and as I slide my hand against it, to quiet it’s nagging, I realized I’ve lost all the silence and stillness, maybe forever.
I cannot adjourn from this court of chaos. There is no detachment, just desire.
Tut Tut
The engines scream in my ears as the gears grind for another cycle. My anger is but a thumbprint away.
What should you feel as you pace through passageway of the damned? All the sulfur stinging your eyes in between rows of unkind smiles, glaring at you like idiot passengers on a doomed train car.
Drink it in, for the fountain must not overflow and everyone’s stomach must be distended before the sun kisses the earth.
Tut Tut
The screams always die before my throat can catch them.
Grass, fields, pasture lay ahead, the eye of the storm. With shouting, rasping, chuckling fervor, I pass through the gates.
There are ducks lolling just out of the reach of so many unleashed hounds, and people pampered in concrete corners.
Tut Tut
Their grief has no knowledge here.
Sitting, I wait for the fall, for a stall, for anything. But I am left waiting and wasting, sitting in the center of the eye and staring at the hulks on my periphery. Knowing they are watching every minute of rest. Flailing me with their guilt.
They are always looming, day or night, they block out stars and dreams
Tut Tut
They were built with rage in mind, and a coffin around the corner.
I hear it. A close, friendly conspiracy. Shoulders pressed together and whispers of the young for an honest days work. They stand, run, in search for sign in splashing creeks. They hunger for the chase of minnows between toes, with plastic cup in hand.
Dunking, wishing, smiles, even in the mistakes. In folly they fly past the skeletons, and into the forest to where they always belonged.
Caring not, to Tut Tut.
Yearning to breathe free, I breathe with them.
I stand.
I join them.
My hand will be my cup.
And it will fill with joy.


