Adding Diversity to your Writing (Panel Discussion Cosine Comic-Con 2023 in Colorado Springs)

This last weekend I had a great time at Cosine Comic-con. I was on several panels as both participant and moderator and sat in on a number of great discussions. As always, I try to record some of the panels that I think might be helpful for writing or a good resource for people. You can find the recording of, Adding Diversity to your Writing, below. This panel included myself and the following panelists:

Betsy Dornbusch

Betsy Dornbusch writes epic fantasy, and has dabbled in science fiction, thrillers, and erotica. Her short fiction has appeared in over twenty magazines and anthologies, and she’s the author of three novellas. Her first fantasy novel came out in 2012 and her latest trilogy, Books of the Seven Eyes, wrapped up with Enemy in 2017. The Silver Scar, a standalone future fantasy novel, was called “a spellbinding saga” by Publisher’s Weekly.


Thea Hutcheson (Moderator)

Thea Hutcheson explores far away lands full of magic and science with one hand holding hope and the other full of wonder while she burns up pages with lust, leather, and latex, brimming over with juicy bits. She lives in an economically depressed, unscenic, nearly historic small city in Colorado. She is a factotum when she is filling the time between bouts at the computer.

Martha Wells

Martha Wells has been an SF/F writer since her first fantasy novel was published in 1993, and her work includes The Books of the Raksura series, The Death of the Necromancer, the Fall of Ile-Rien trilogy, The Murderbot Diaries series, media tie-in fiction for Star WarsStargate: Atlantis, and Magic: the Gathering, as well as short fiction, YA novels, and non-fiction. She has won Nebula Awards, Hugo Awards, and Locus Awards, and her work has appeared on the Philip K. Dick Award ballot, the BSFA Award ballot, the USA Today Bestseller List, and the New York Times Bestseller List. She is a member of the Texas Literary Hall of Fame, and her books have been published in twenty-two languages.

Guest on Indie Book Talk Podcast

A few weeks ago, my co-author Kyra Wellstrom and I recorded an episode with Indie Book Talk. The podcast episode was a lot of fun. We talked about worldbuilding, anthropology, and writing more generally. The episode is on the shorter side (only 24 minutes) so it’s a great discussion of the lot of the things we do in a quick and interesting episode. The episode came out this morning!

Check it out here!

Anthropological Inquiries: An Anthropology of Cryptocurrency with Astrid Countee

Hey all,

This was a very last minute scheduling and so I didn’t even remember to post this here in advance of the episode. But, if you want to watch the replay of my latest episode of Anthropological Inquiries you can watch everything we talked about now in replay. I really enjoyed talking to Astrid about her thoughts on Cryptocurrency as a tech anthropologist. What could anthropology possibly have to say about Crypto? Find out!

Why Your Narrative Design Team Needs An Anthropologist or at Least Some Anthropology

Why Your Narrative Design Team Needs an Anthropologist

By Michael Kilman, M.S. Applied Anthropology


I’m an avid gamer and science fiction author. I’m also an anthropologist with over a decade of teaching, fieldwork, and consulting experience. So for me, worldbuilding is everything. A bad worldbuild kills my immersion immediately. And as audiences grow more sophisticated, I hear this more and more from gamers, readers, and filmmakers too.

Which raises a question: why do so many fictional worlds still feel hollow?

Part of the answer is that most narrative design teams are missing a specific skill set, someone trained to see culture as a living, integrated system. Characters across games aren’t just copies of western identity, there are distinct ways of knowing the world that don’t always translate easily across culture. That’s missing skill set is anthropology.

Below are six reasons why bringing anthropological thinking into your narrative design process can transform the worlds you build.


1. Holism: Everything Is Connected

One of anthropology’s foundational concepts is holism. It’s the idea that culture is an integrated system. If you change one facet of culture, you change everything. Think of chaos theory’s butterfly effect: small shifts ripple outward in unexpected ways.

Applied to worldbuilding, this means your fictional economic system, your family structures, your political arrangements, your religion, your ethnic identities, your people’s relationship to death, their biology, their environment, all of these are deeply interrelated. They shape systems of power, freedom, and oppression. When you’re building a fictional world, a holistic framework helps you understand how those relationships create meaning, consequence, and true complexity.

Anthropologists are trained to hold this complexity. We work at the intersection of biology, environment, social structure, language, and culture. This big-picture thinking is exactly what most narrative design processes are missing.


2. More Immersive and Realistic Cause-and-Effect

Creating a believable fictional world means thinking carefully about the causes and consequences of every major action. This isn’t just true for individual characters, but the culture as a whole. The most compelling games and narratives are often the ones that let player choices ripple outward in culturally coherent ways.

Imagine if your protagonist made an alliance early in a game with a faction. This alliance created real, culture-wide changes throughout the narrative.  This isn’t just a change in character relationships, I’m talking about changing the religion, economics, political system, or maybe even language of your world later in the game. That’s where anthropology comes in. Anthropologists have more than a century of research on how cultural change actually works and how it manifests across cultures and generations.

When I’ve consulted on these kinds of questions, including with a major tech firm on post-pandemic cultural shifts, we’ve drawn on real historical examples. The 1918 flu pandemic, for instance, fundamentally shifted American standards of beauty. It made sunbathing fashionable, and altered building architecture toward open spaces and natural light. That’s the kind of layered, counterintuitive thinking that makes fictional worlds feel real.


3. Anthropologists Are Intercultural Communicators

Our job isn’t just to study cultures, it’s to help different cultures and subcultures understand one another. We are a kind of intercultural mediator. That’s why tech companies hire UX and Design Anthropologists, and why I’ve worked with clients ranging from Native American tribal governments to Samsung UK on cross-cultural research questions.

Intercultural communication is a fundamental part of narrative design. If your world has diverse factions, ethnic groups, or political coalitions, an anthropologist can help you think through how those groups would actually perceive and misread each other. In fieldwork you learn quickly that even the most positive, and well intentioned changes you might make to a community meets resistance. That’s because, no matter how benevolent the change, someone will always lose and in ways you may never expect. Building that friction into your narrative design is what makes a world feel inhabited rather than constructed.


4. Diversity Is a Craft Skill, Not Just a Political Position

There’s a lot of conversation right now about representation and diversity in games and media. Culture wars are near constant in the social media sphere. But here’s the thing, lack of diversity isn’t just ethically problematic, it’s bad storytelling. The world is complex. Fictional worlds that flatten that complexity feel wooden and vacant.

The challenge is that writing cultures unfamiliar to you requires more than good intentions. True inclusion requires research, consultation, and ideally collaboration. Anthropologists can help mediate that process. We’re trained to identify the blind spots in our own cultural assumptions.

Have you ever considered what you think of specific accents? Why do you think that? Where do your opinions on different kinds of accents come from? These biases don’t just come from personal experiences, they’re formed over time, and through history and conflict. 

Anthropologists have also spent decades thinking about analogs and representations. If your fictional culture is standing in for a real one, you need to know what you’re doing. An anthropologist who has worked directly with those communities are ideal, they can help you navigate your own assumptions and open up your fictional world in a way you never considered before, a way that makes your story vastly more interesting and immersive.


5. The World Is Full of Untapped Source Material

Every culture is a dreamscape, a world made through symbols and imagination. One of the biggest missed opportunities in speculative fiction is that it only draws on a tiny sliver of possibility. The same alien invasion stories, the same European medieval settings, the same recycled mythologies, and gods, and political archetypes, and economic systems appear over and over. To be fair, it’s not that these traditions aren’t rich and wonderful on their own, it’s just that they’ve become predictable and stale, a singular worldview that no longer makes us question our own thinking with wonder. They just don’t stand out anymore.  

The world contains thousands of distinct cultural traditions, belief systems, governance structures, and cosmologies that most Western narrative designers have never even thought about. I made this exact argument in my TEDx talk, because, what we imagine matters.

Consider the game Never Alone (Kisima Inŋitchuŋa), made by and for Iñupiaq people, featuring the indigenous language and unlockable interviews with Iñupiaq elders. That game didn’t just tell a unique story, it expanded the possibilities of what games can do. It’s beautiful, and complex, and driven by the culture it comes from. There’s nothing else out there quite like it. It stands out because it offers another way of knowing/being in the world.


6. Anthropology Is a Toolkit, Not Just a Perspective

Everything I’ve described above isn’t abstract, it’s practical and in the era of AI, more necessary than ever. AI is capable of generating an incredible amount of mediocre and predicable media. Anthropology is an edge in worldbuilding and storytelling. It gives you concrete tools: frameworks for analyzing kinship and power, models for understanding how religion and economics interact, methods for identifying the cultural logic behind social norms that seem arbitrary.

My colleague Kyra Wellstrom and I built some of those tools into a book titled: Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers, and Filmmakers. It distills over a century of anthropological research into an accessible guide that doesn’t require wading through academic textbooks.

On my YouTube channel I also host live Worldbuilding Q&As every month called, “Ask an Anthropologist.” I also bring on special guests. There you can also find my social science explainer series, Anthropology in 10 or Less, and soon my new series launching this spring, Anthropology Through Science Fiction. I’ve been translating these same ideas into free, accessible content for creators. And in my worldbuilding consulting practice, I bring this toolkit directly to projects.


Ready to Build a Better World?

I’ve spent 11 years teaching anthropology at the university level, published research on how worldbuilding works as a pedagogical tool, and consulted for clients ranging from indie fiction writers to major tech firms. My fiction, including the dystopian sci-fi Chronicles of the Great Migration series and my dark fantasy novel Shades & Shapes in the Dark are built on the same anthropological foundations I’m describing here.

If you or your team is serious about creating fictional cultures that feel authentic and immersive, I’d love to talk.

Book a free 10-minute consulting call →

Or explore free worldbuilding resources, essays, and video content at loridianslaboratory.com.


Michael Kilman holds an M.S. in Applied Anthropology (focus: Media) from Portland State University. He is the author of the Chronicles of the Great Migration series, Shades & Shapes in the Dark, and Build Better Worlds. He is also known for his TEDx talk “Anthropology, Our Imagination, and How to Understand Difference.”

Recorded Panel from SFAA 2022: Virtual Communities and Imaginary Worlds

This week I had the good fortune of chairing a panel at the Society for Applied Anthropology in Salt Lake City. My Fellow Panelists and I decided to stream it live on YouTube, where it will live for people to rewatch. The title of our panel was Virtual Communities and Imaginary Worlds. The panel was a lot of fun and it was an honor to be on the panel with two brilliant researchers.

You can watch the video here. You will find descriptions of each panelists talk and the timestamps for their presentations on the YouTube page. The last 20 minutes are Q&A.

Guest Spot on Beyond the Pen Podcast

Yesterday I went on the Beyond the Pen Podcast to talk about my co-written book Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers and Filmmakers. I had fun talking to the two wonderful and dynamic hosts about our worldbuilding model, Orcs, and a little about my own writing process.