Success is Luck (With a big L)

It’s a great taboo to assert that success (defined here as recognition and financial success because there are many kinds of success) comes largely from luck. Of course, hard work plays a role in success, but luck, timing, and connections are so often an even more powerful force.

But wait, you say, I worked hard to achieve all the things I have!

Did you work harder than everyone else in your field who never achieved the recognition and success you found? 

What’s more, the difficulty of work is quite relative. Who works harder each day? The construction worker who uses their body to build things? The janitor who cleans toilets and prevents the spread of disease? The coder who, versed in a computer language, reshapes technology? The doctor who saves lives? The teacher who must train the young minds of the future? The manager, who must organize the rest of the labor at a restaurant? We compare the kinds of labor and justify how much people make based on entirely relative notions, that are steeped in luck. Not everyone is born in the right circumstances to take advantage of education and technology.

So, we tell ourselves so desperately that hard work = success because the reality is, we are too embarrassed to admit when we are successful that luck played an enormous role. A person can work twelve-hour days for the entirety of their life, rarely miss a sick day, and always be on time, and can still die destitute no matter how well they manage their money.

But wait you say again, I did work hard to get where I am at!

You did. No one is seriously denying that unless perhaps you won the lottery or something, which is just another kind of luck.

Again, did you work harder than everyone else in your field who never achieved the recognition and success you found? Did they want their success less than you? Perhaps they didn’t visualize the goal as hard as you?

To assert so, would be the worst kind of arrogance. We have created a system with far more losers than winners.

So what then are we rewarding with financial success and recognition? It is not hard work. It’s luck. And mythmaking about how Europe came to power, plays a role in the modern idea of hard work equates to success.

Perhaps an element of the modern Western notion of hard work equates to success is an example of how the myth of exceptionalism, born in a narrative of superiority during the rise and justifications of the horrors of colonialism, is nothing more than a defense of the fact that ultimately success is overwhelmingly about luck. The West isn’t exactly unique in this belief, but it’s certainly a core justification of the structure of our world at this stage of history.

The rise of Europe, like so much of history is about luck and timing. Europe was in the right place at the right time after the collapse of the Mongol empire. Then, hit by the black death, the traditional power structures crumbled at just the right moment for change to surge forth and give rise to a new merchant class. This increased trade and brought wealth to Europe, which alongside many other cultural and social processes, brought increased power to several kingdoms. Competing for dominance, these kingdoms began their colonial project.

I am oversimplifying these incredibly complex processes of course (a few sources for further reading are listed below if you are interested), but luck and timing also lead to the rise of every empire in history. Most of the tools and technology and knowledge that Europe used to launch the colonial project came from other places around the world. Very little of the technology required for the colonial project originated in Europe itself.

True, Europe improved upon many of these ideas, but that’s not unique. This is true of every empire. One of the things that make empires powerful is their ability to take a wide variety of ideas from diverse populations and cultures and turn them to their advantage. Empires are great at synthesis. If they aren’t they either never rise, or don’t last very long. But during the late 15th century, Europe had the right conditions and was in the right place at the right time. Europeans had the opportunity to synthesize much of the available knowledge and technology of the known world at a moment and, with several other factors at play, succeeded. The greater their reach grew, the greater access they had to technology, knowledge, and resources, thus deepening their power.

The powerful always imagine the past in a way that justifies how they seized said power. We always need a justification for our less-than-favorable qualities or actions, especially when we know we are doing things that are deeply problematic.

Shifting back to the individual level. The talent of exceptional individuals largely went unnoticed throughout history because people were marginalized through an accident of birth or circumstance. What if Mozart had been born a slave? Or Rumi a serf under a feudal lord. Both were extraordinary, and both were incredibly lucky to be born in the time and circumstances in which they lived. There is no doubt the world would be poorer had these individuals never had the opportunity to explore their unique genius. And yet, we have squandered so much human potential throughout history. How much genius has been lost to terrible systems of oppression?

At the very core of our experience is luck. Ideologies around the world, both secular and religious, have tried for centuries to justify why some are born lucky, and some are not. The Hindu caste system, the divine right of kings, the concept of manifest destiny, or even hate groups that believe they are born superior to others, tout their superiority and supremacy to justify the suffering they inflict on others. The bootstraps myth of American life (the concept of which was originally a satire of what the elites said about the poor since you cannot physically lift yourself by your bootstraps), is yet another justification of oppression. The powerful justify their power through a narrative that makes them feel special, while othering the very people that they build their power from through exploitation.

Why do we fight so hard to discount luck? What is it that so many people around the world who are successful in one way or another, feel it’s almost taboo to say they were born lucky? Certainly, some of us who are unlucky, do not have such reservations. I don’t. Part of it may be our need to create meaning in a world that feels meaningless. Part of it may be the storytelling and mythmaking that are so deeply embedded in the human brain or the pattern-seeking systems in our neurology. Regardless of the why, creating political and economic systems that reward luck and discount the important contributions of everyone in a community, has disastrous consequences for a large majority of the human species both historically and presently.


Many of us are obsessed with the narrative of the great individual, the idea that some people just come along and reshape the world. This is only a partial truth. The remarkable individuals are often just great synergists. They, for all their luck, come along and take many ideas and concepts and frame them in a new way others had not considered before, adding only a little to the existent and much larger body of knowledge. The light bulb, for example, is often credited to Edison, but, not only did it take a huge existing body of research and knowledge for Edison to synthesize the idea, but he also wasn’t the only one at the time to have come up with it. There are several individuals credited (Nicola Tesla, Hiram Maxum, and Joseph Swan to name just a few) with its invention at the same time. But, because of luck, politics (in this case patent laws), and power, Edison is credited as the brilliant mind who brought the invention to light (pun intended).

Did Edison work hard to synthesize his idea? Sure. How many of us have grown up hearing about his incredible number of failures in his process, which from a scientific standpoint isn’t all that remarkable anyway. Plenty of researchers plug away at their subject for thousands and thousands of hours and run thousands of experiments before they find any kind of success. Some ultimately fail, which also advances science. No, there is nothing particularly special about Edison. So again, I ask, did Edison work harder than any of the others who succeeded as he did or the others who tried just as many times and failed? Consider the conditions of Edison’s life that he was able to simply sit around and fail hundreds or thousands of times. Edison was born to a middle-class family. What if he had been born into a family with few resources?

We are not rewarding hard work, we are rewarding luck.

As long as we hold this notion of hard work = success we will always be captives to abusive systems. Some people are just luckier than others. It’s that simple. We all know that some are born luckier. It’s not hard to see.  If you were to survey a huge number of people on the streets of any major city and asked, do you think some people are born luckier than others, the majority would certainly say yes.

And luck certainly is not a reflection of character. Some of the most vile people in the history of the planet have been incredibly lucky. Conversely, some of the greatest examples of compassion, have been incredibly unlikely. Do only the good die young? I’m not so sure that’s exactly true but, life is the roll of the dice.

This is why we must end these absurd systems that reward luck. Because many amazing people starve to death every single day. Recently, a dear friend of mine, who was one of the most loving and courageous people I know, died far too young after striving endlessly to just meet her basic needs in life. Life was always hard for her, and she worked hard every single day. Yet, she never saw the rewards of this hard work. And doubtless, if you look around honestly, you will see endless examples of this. No, not everything works out for everyone. That’s simply another platitude to ignore the bad luck of others and justify burying our heads in the sand.

The UN estimates that 25,000 people, including 10,000 children die every day from starvation. Most of these people were born into bad luck or something unlucky happened to them to make them far more vulnerable to an exploitive system that rewards luck and forgets the basic decency and dignity of taking care of other people. These exploitive systems make us less human and more selfish and apathetic. We need to learn to imagine another way of moving through the world, both economically and politically. Everyone deserves dignity. We can do something about this. A failure of imagination is not evidence that the present system we have is inevitable.

So say it with me. Because if we don’t, we will continue down the dark path of indifference. We must start creating systems that maximize human potential instead of squandering it.

Success is luck. 

Success is luck. 

Success

is

luck.

References and Related Further Reading:
Europe and the People Without History

Genghis Khan and the Making of the Modern World

The Dawn of Everything: A New History of Humanity

Debt: The First 5,000 Years

The Meritocracy Trap

Nickeled and Dimed: On (Not) Getting By in America

Adding Diversity to your Writing (Panel Discussion Cosine Comic-Con 2023 in Colorado Springs)

This last weekend I had a great time at Cosine Comic-con. I was on several panels as both participant and moderator and sat in on a number of great discussions. As always, I try to record some of the panels that I think might be helpful for writing or a good resource for people. You can find the recording of, Adding Diversity to your Writing, below. This panel included myself and the following panelists:

Betsy Dornbusch

Betsy Dornbusch writes epic fantasy, and has dabbled in science fiction, thrillers, and erotica. Her short fiction has appeared in over twenty magazines and anthologies, and she’s the author of three novellas. Her first fantasy novel came out in 2012 and her latest trilogy, Books of the Seven Eyes, wrapped up with Enemy in 2017. The Silver Scar, a standalone future fantasy novel, was called “a spellbinding saga” by Publisher’s Weekly.


Thea Hutcheson (Moderator)

Thea Hutcheson explores far away lands full of magic and science with one hand holding hope and the other full of wonder while she burns up pages with lust, leather, and latex, brimming over with juicy bits. She lives in an economically depressed, unscenic, nearly historic small city in Colorado. She is a factotum when she is filling the time between bouts at the computer.

Martha Wells

Martha Wells has been an SF/F writer since her first fantasy novel was published in 1993, and her work includes The Books of the Raksura series, The Death of the Necromancer, the Fall of Ile-Rien trilogy, The Murderbot Diaries series, media tie-in fiction for Star WarsStargate: Atlantis, and Magic: the Gathering, as well as short fiction, YA novels, and non-fiction. She has won Nebula Awards, Hugo Awards, and Locus Awards, and her work has appeared on the Philip K. Dick Award ballot, the BSFA Award ballot, the USA Today Bestseller List, and the New York Times Bestseller List. She is a member of the Texas Literary Hall of Fame, and her books have been published in twenty-two languages.

Guest on Indie Book Talk Podcast

A few weeks ago, my co-author Kyra Wellstrom and I recorded an episode with Indie Book Talk. The podcast episode was a lot of fun. We talked about worldbuilding, anthropology, and writing more generally. The episode is on the shorter side (only 24 minutes) so it’s a great discussion of the lot of the things we do in a quick and interesting episode. The episode came out this morning!

Check it out here!

Anthropological Inquiries: An Anthropology of Cryptocurrency with Astrid Countee

Hey all,

This was a very last minute scheduling and so I didn’t even remember to post this here in advance of the episode. But, if you want to watch the replay of my latest episode of Anthropological Inquiries you can watch everything we talked about now in replay. I really enjoyed talking to Astrid about her thoughts on Cryptocurrency as a tech anthropologist. What could anthropology possibly have to say about Crypto? Find out!

Why Your Narrative Design Team Needs An Anthropologist or at Least Some Anthropology

I’m an avid gamer and science fiction author in addition to being an anthropologist. So for me, worldbuilding is everything. A bad worldbuild immediately turns me off to games, and I know that as gamers become more sophisticated, many people are feeling the same. First of all, some of you may be asking, Just what is Anthropology? Well, for a quick answer, it’s the study of humans and cultures. Anthropologists like myself spend years studying culture, identity, and cultural systems. We also have a unique approach that not only helps with building a fictional world but is vital for creating a realistic and immersive world system. (For more on what Anthropology is, check out my YouTube series Anthropology in 10 minutes or Less)

Below are a few reasons an Anthropologist (or at least some anthropology) could augment the quality of your game and the experience of your gamers.

1. Holism.


The concept of Holism is a vital component in anthropology and is one of the three elements of Anthropology that make it unique from all other social sciences. Holism is the very real and applicable concept, that culture and identity are an integrated system, and that when you change one thing, it’s going to change everything. Think of the famous chaos theory concept, the Butterfly Effect, that the smallest changes can have a massive and unpredictable ripple effect outward.

What does this mean? Well, your fictional economic system, your family life, your political system, your religion, your ethnic system, your culture’s attitudes towards death, their biology, their environment, the kinds of things that they make, and more, are all deeply interrelated and connected. So when you’re building a fictional world, it’s important to consider these relationships and how they all relate to systems of power, identity, freedom, oppression, and so on. It sounds like a lot doesn’t it? It is. But it’s also why Anthropologists are essentially jacks of all trades. Our job is to understand how these systems operate and change. We look at the big picture of how societies operate as well as how biology and the environment impact us. Ultimately, culture is an adaptation to biological, environmental, and social forces. A holistic approach helps us understand those relationships.


2. More Immersive and Realistic Interactions and Game Changes


Creating a fictional world in game, film, or written form is a massive undertaking, and for gaming and other interactive mediums, considering culture can absolutely make or break a game. It doesn’t mean you have to get worldbuilding perfect, (very few games around have really truly holistic worlds but there are more with each passing year) but, it will also help you to think about the causes, and consequences of the actions of not only the NPC’s but the characters as well. Think about how much more interesting the choices in your games can be for characters if, their actions and choices early game create ongoing cultural changes. Imagine if allying with an NPC early in a game could have real, culture-wide consequences that ripple outward in interesting and meaningful ways (Not just who you get to be friends with later) What would look like? Well, that’s where an anthropologist could come in. We have more then a century of research on what culture changes looks like and how it manifests. For example, when I recently consulted for a major tech company, we talked about how the 1918 pandemic shifted our standards of beauty and made things like tanning popular, and altered our architecture to include more sunlight and open spaces in our buildings in the United States.


3. Anthropologists Are Intercultural Communicators


Our job as anthropologists is not only to study and understand cultural systems but to also act as intercultural communicators. We help different kinds of cultures and subcultures communicate and work together. It’s also why so many tech companies these days hire UX and Design Anthropologists because we understand elements of human behavior that a lot of other people miss. Anthropologists study human behavior and cultural trends and how people experience the world across cultures. So if you want to release an app in India, or China, or Germany, they will necessarily require different cultural considerations. Within a game with diverse populations, towns, and political factions, this becomes vital.

Remember that potential change I was just talking about early game as a potentially major change agent in this hypothetical game world? Your choice of who you align with or interact within the real world can have some hefty political ramifications. Early on in my field research experiences, I learned that not every group, even within a single culture is going to react the same way to change and some may or may not be able to communicate the impact of those changes effectively. One thing you learn really quickly when you go out in the field and work with people and do research is that even the most positive and useful changes you help a culture make will have all kinds of strange and unexpected consequences. Further, no matter what the change, someone is always going to be disenfranchised and will push back against the changes, even if they are beneficial for everyone but themselves. An anthropologist who has been in the field and studied culture for years of their life is going to help you think critically about what those changes will do and how different groups will interact with them.

4. Diversity Is A Strength, Especially if You Want An Immersive Fictional World

There’s a lot of discussions these days about representation and diversity, and rightfully so. The gaming community has been grappling with being more inclusive, not only in the makeup of companies but also in gaming content itself. The reality is, the lack of diversity in your game or film, or writing project is actually just simply, bad writing. The world is diverse and complex, your game should be too. But what do you do if you want to write a game about groups or cultures that are unfamiliar to you? Well first, do some background research at the very least. But ideally, you should reach out and work with different cultures and groups that you are portraying (yes even if they are an analogue… actually, especially if they are an analog). An anthropologist can help mediate these conversations and help all interested parties get around some of the communication traps and internal biases that we all have. Without doing the research, might inadvertently create a stereotypical culture that disenfranchises a real culture and create a headache for your gaming company. Remember, bias is not a comment on your character, it’s just the blind spots in your knowledge and it’s an anthropologist’s job to figure out, how these biases get in the way of communication across cultures.

The more complex and diverse your world is, the more immersive it will feel. You want your gamers to feel like they just stepped into an actual world with diverse characters with different skills, hopes, dreams, and inclinations don’t you? If you understand diversity, this becomes so much easier.

5. Imagination Isn’t Always the Same Across Cultures


There’s a problem with a lot of the fantasy novels. They are all the same. So many just take lifted D&D mechanics or they take place in the same European-based cultures that surround 15th– 17th-century technologies. There are some notable exceptions, but you see in the fantasy fiction world, time and time again, the same recycled tropes and storylines. A lot of gaming RPGs suffer the same fate. They don’t offer anything unique or interesting. Personally, interesting game mechanics just aren’t enough to really capture my attention for the long haul. I need an interesting story and world and characters that I care about. The reason things have become stagnant in a lot of media is that we have limited ourselves to the imagination of just a few cultures and traditions. The world is full of amazing, diverse, and unique perspectives to consider in creating fictional worlds, whether based on something real, or something totally new.

Until relatively recently, creating digital games was really only available in a few cultures around the world. But in the past decade or so, that’s changed. Consider the game Never Alone, also known as Kisima Inŋitchuŋa in the indigenous language. It’s a unique game that tells a story about the Iñupiaq culture. In fact, the whole game is in the traditional language with English subtitles. My favorite part as an anthropologist? Not only was the game created by indigenous people for indigenous people thus offering a unique experience, but the game offers interviews with Iñupiaq elders that unlock as you complete each level. This gives your gamers a richer experience and helps expand our imaginations and the possibilities of our future as a species. This is important, because as I said in my recent Ted Talk on this topic, what we imagine matters.

6. Anthropology is a Toolkit

All this above by the way is why me and my colleague Kyra Wellstrom decided to sit down and work on a book, just for gamers, fiction writers, and filmmakers that teaches core concepts in Anthropology. The book is called, Build Better Worlds: An Introduction to Anthropology for Game Designers, Fiction Writers, and Filmmakers. We wanted to create a quick and easy guide for those who may not be able to hire an anthropologist for consulting on their projects and something that wouldn’t require you to dig through a bunch of textbooks to find answers. The book covers so many of the crucial elements of cultural systems because well, viewing the world from an anthropological viewpoint is a toolkit to better understand the how and why of culture and identity. With well over a century of anthropological research, we have a lot of answers and unique approaches to questions about culture. A little anthropology goes a long way.

Over the years I’ve been creating free resources for creatives to help them think about important questions in their fictional worlds, like cognitive mapping, notions of purity, the purpose of mythology, and more on my website. These resources include podcast episodes, recorded panels at cons, and a host of other tips and things to consider in your projects. I hope all of this helps you to build a better world.

Want to hire an anthropologist to consult on your game? Visit our webpage for more info.

Recorded Panel from SFAA 2022: Virtual Communities and Imaginary Worlds

This week I had the good fortune of chairing a panel at the Society for Applied Anthropology in Salt Lake City. My Fellow Panelists and I decided to stream it live on YouTube, where it will live for people to rewatch. The title of our panel was Virtual Communities and Imaginary Worlds. The panel was a lot of fun and it was an honor to be on the panel with two brilliant researchers.

You can watch the video here. You will find descriptions of each panelists talk and the timestamps for their presentations on the YouTube page. The last 20 minutes are Q&A.